---
canonical_url: https://itsguestgaming.com/articles/three-post-ota-decks-to-play-right-now-s7w3-marvel-snap
markdown_url: https://itsguestgaming.com/articles/three-post-ota-decks-to-play-right-now-s7w3-marvel-snap.md
page_type: article
title: "Three Post-OTA Decks to Play Right Now | S7W3 - Marvel Snap"
description: "Salt & Pepper, Splashin' Splat, and a Destroy ramp list offer three distinct ways to use the post-OTA field."
date_published: 2026-07-18
date_modified: 2026-08-15
---
Marvel Snap Article

# Three Post-OTA Decks to Play Right Now | S7W3 - Marvel Snap

Salt & Pepper, Splashin' Splat, and a Destroy ramp list offer three distinct ways to use the post-OTA field.

[Watch Source Video](https://itsguestgaming.com/articles/three-post-ota-decks-to-play-right-now-s7w3-marvel-snap#source-video)[More Articles](https://itsguestgaming.com/articles)

[![Three Post-OTA Decks to Play Right Now | S7W3 - Marvel Snap thumbnail](https://i1.ytimg.com/vi/0sQ6u8qVgBc/hqdefault.jpg)](https://www.youtube.com/watch?v=0sQ6u8qVgBc)

Original episode

## Watch the original video

Three Post-OTA Decks to Play Right Now | S7W3 - Marvel Snap is the original source for this page. Watch it for the full discussion and examples from the episode.

Source

YouTube video

Published

2026-07-18

Read time

3 min

Format

Marvel Snap analysis

Transcript

Backed by verified transcript

Transcript size

1,783 words

[Watch source video](https://www.youtube.com/watch?v=0sQ6u8qVgBc)

Article sections[Salt & Pepper makes lanes uncomfortable](https://itsguestgaming.com/articles/three-post-ota-decks-to-play-right-now-s7w3-marvel-snap#article-salt-pepper-makes-lanes-uncomfortable)[Splashin' Splat returns to Surfer](https://itsguestgaming.com/articles/three-post-ota-decks-to-play-right-now-s7w3-marvel-snap#article-splashin-splat-returns-to-surfer)[Destroy ramps into a crowded finish](https://itsguestgaming.com/articles/three-post-ota-decks-to-play-right-now-s7w3-marvel-snap#article-destroy-ramps-into-a-crowded-finish)[Picking a starting point](https://itsguestgaming.com/articles/three-post-ota-decks-to-play-right-now-s7w3-marvel-snap#article-picking-a-starting-point)

The OTA left a field where big three-cost cards, lane disruption, and unpredictable point placement were all worth testing. This week's three lists do not overlap much. Salt & Pepper asks the opponent to play around movement and forced repositioning. Splashin' Splat returns to a Surfer finish with several ways to make the final turns awkward. HE'S BA… oh wait no he's dead turns Destroy into a high-end points deck with plenty of moving parts.

The goal is not to claim that one list solves every matchup. Each deck gives you a different way to put pressure on a post-OTA field that was still settling.

## Salt & Pepper makes lanes uncomfortable

Salt & Pepper combines [Batroc the Leaper](https://itsguestgaming.com/marvel-snap/cards/batroc-the-leaper), [Spider-Man](https://itsguestgaming.com/marvel-snap/cards/spider-man): Brand New Day, [Silk](https://itsguestgaming.com/marvel-snap/cards/silk), [Kraglin](https://itsguestgaming.com/marvel-snap/cards/kraglin), [Triton](https://itsguestgaming.com/marvel-snap/cards/triton), [Juggernaut](https://itsguestgaming.com/marvel-snap/cards/juggernaut), and [Wilson Fisk](https://itsguestgaming.com/marvel-snap/cards/wilson-fisk) with [Iron Patriot](https://itsguestgaming.com/marvel-snap/cards/iron-patriot), Sam Wilson, [Cosmo](https://itsguestgaming.com/marvel-snap/cards/cosmo), [Hydra Stomper](https://itsguestgaming.com/marvel-snap/cards/hydra-stomper), and [Hellion](https://itsguestgaming.com/marvel-snap/cards/hellion). The movement package is there to make placement matter. Kraglin, Juggernaut, Triton, and Wilson Fisk punish the player who commits to the wrong lane too early, while Cosmo gives the list protection against key On Reveal turns.

The broader shell was described as underrated because it supplies points, movement, control, and uncertainty without requiring one fixed closing turn. That flexibility matters against an opponent who cannot immediately tell whether the deck is setting up a move line, a larger power line, or a disruption turn. The list can be adjusted: [Nightcrawler](https://itsguestgaming.com/marvel-snap/cards/nightcrawler) was named as an option for players without the season-pass card, while [Luna Snow](https://itsguestgaming.com/marvel-snap/cards/luna-snow) was mentioned as an alternate piece.

## Splashin' Splat returns to Surfer

Splashin' Splat is a [Silver Surfer](https://itsguestgaming.com/marvel-snap/cards/silver-surfer) list built around [Brood](https://itsguestgaming.com/marvel-snap/cards/brood), [Captain Carter](https://itsguestgaming.com/marvel-snap/cards/captain-carter), [Magik](https://itsguestgaming.com/marvel-snap/cards/magik), [Venus](https://itsguestgaming.com/marvel-snap/cards/venus), Prodigy, Kraglin, Triton, Sera, Blink, and Onslaught. It has a conventional Surfer payoff, but it is not locked into one route. Brood creates a target for the scaling finish, Magik and Sera make the later turns more explosive, and Blink or Onslaught can give the deck another way to win when Surfer is not enough.

The important read from the source was that the individual three-cost slots are replaceable. Kraglin and Triton fit the plan, yet the shell can also move toward Star-Lord Master of the Sun or Luna Snow. That makes Splashin' Splat the most adaptable of the three if you want to begin with a proven Surfer foundation and tune the edges for what you are seeing.

## Destroy ramps into a crowded finish

HE'S BA… oh wait no he's dead uses Carnage, Firehair, Tombstone, Angel, Archangel Horseman of Death, Killmonger, Venom, Juggernaut, Thanos, Dormammu, and Death. The Destroy plan is familiar at the beginning, but its ending is intentionally difficult to read. Repeated destruction helps the deck draw through a larger card pool, Archangel brings pieces back, Firehair doubles the disappearance effect, and the finish can place points in ways the opponent struggles to map.

This was the pick for players who like a deck to keep several lines open rather than declare its ending early. It is not presented as a finished best list. It is a high-variance Destroy direction with enough destruction, draw, and large cards to make the final board hard to call.

## Picking a starting point

Choose Salt & Pepper when you want to control the shape of lanes. Choose Splashin' Splat when you want a Surfer list with more than one late-game route. Choose the Destroy ramp deck when you want to lean into a crowded, unpredictable final turn. The field was still moving after the OTA, and these lists were built as practical starting points for that window.

Watch the source video: the original episode.

Referenced MARVEL SNAP cards

## Cards in this article

[![Batroc the Leaper card art](https://itsguestgaming.com/assets/snap-reference/card-thumbnails/batroc-the-leaper.webp)](https://itsguestgaming.com/marvel-snap/cards/batroc-the-leaper)

[Batroc the Leaper](https://itsguestgaming.com/marvel-snap/cards/batroc-the-leaper)

Cost1Power2SeriesSeries 4

When a card moves, follow it to gain +2 Power. (once per turn)

[![Spider-Man card art](https://itsguestgaming.com/assets/snap-reference/card-thumbnails/spider-man.webp)](https://itsguestgaming.com/marvel-snap/cards/spider-man)

[Spider-Man](https://itsguestgaming.com/marvel-snap/cards/spider-man)

Cost2Power4SeriesSeries 3 (Collection Level 486+)

On Reveal: Move to another location and pull an enemy card from here to there.

[![Silk card art](https://itsguestgaming.com/assets/snap-reference/card-thumbnails/silk.webp)](https://itsguestgaming.com/marvel-snap/cards/silk)

[Silk](https://itsguestgaming.com/marvel-snap/cards/silk)

Cost2Power5SeriesSeries 3 (Collection Level 486+)

After ANY card is played here, move this to another location.

[![Kraglin card art](https://itsguestgaming.com/assets/snap-reference/card-thumbnails/kraglin.webp)](https://itsguestgaming.com/marvel-snap/cards/kraglin)

[Kraglin](https://itsguestgaming.com/marvel-snap/cards/kraglin)

Cost3Power5SeriesSeries 5

On Reveal: Banish the top card of your deck. If it was 4-Cost or more, +2 Energy next turn, otherwise give this +4 Power.

[![Triton card art](https://itsguestgaming.com/assets/snap-reference/card-thumbnails/triton.webp?v=ota-20260921)](https://itsguestgaming.com/marvel-snap/cards/triton)

[Triton](https://itsguestgaming.com/marvel-snap/cards/triton)

Cost3Power6SeriesLimited Time Event

On Reveal: Give the last character EACH player played last turn +3 Power.

[![Juggernaut card art](https://itsguestgaming.com/assets/snap-reference/card-thumbnails/juggernaut.webp)](https://itsguestgaming.com/marvel-snap/cards/juggernaut)

[Juggernaut](https://itsguestgaming.com/marvel-snap/cards/juggernaut)

Cost4Power5SeriesSeries 3 (Collection Level 486+)

On Reveal: Move away all enemy cards played here this turn. (including unrevealed cards)

[![Wilson Fisk card art](https://itsguestgaming.com/assets/snap-reference/card-thumbnails/wilson-fisk.webp?v=ota-20260921)](https://itsguestgaming.com/marvel-snap/cards/wilson-fisk)

[Wilson Fisk](https://itsguestgaming.com/marvel-snap/cards/wilson-fisk)

Cost5Power9SeriesSeries 5

Costs 3 if you have the highest Power among cards in play.

[![Iron Patriot card art](https://itsguestgaming.com/assets/snap-reference/card-thumbnails/iron-patriot.webp)](https://itsguestgaming.com/marvel-snap/cards/iron-patriot)

[Iron Patriot](https://itsguestgaming.com/marvel-snap/cards/iron-patriot)

Cost2Power3SeriesSeries 5

On Reveal: Add a random -Cost or more card to your hand. If you’re winning here after next turn, give it -3 Cost.

Continue reading

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