Marvel Snap Card Reference

Every Marvel Snap card, organized for fast lookups

A generated reference layer for card stats, text, series, update status, and future ItsGuestGaming takes. This foundation is built from structured site data so card pages can be refreshed instead of hand-maintained.

459 cards indexed

5 Cost · 9 Power · Starter

Abomination

"Foolish rabble! You are beneath me!"

4 Cost · 5 Power · Series 3 (Collection Level 486+)

Absorbing Man

On Reveal: If the last card you played has an On Reveal, copy its text. (if able)

2 Cost · 0 Power · Series 3 (Collection Level 486+)

Adam Warlock

End of Turn: Draw a card if you're winning here. Otherwise, +1 Power.

4 Cost · 0 Power · Series 5

Adamantium Infusion

On Reveal: Revive your highest-Power destroyed card here with its Power doubled.

5 Cost · 9 Power · Series 3 (Collection Level 486+)

Aero

On Reveal: The last card your opponent played moves to this location.

5 Cost · 10 Power · Series 5

Agamotto

Game Start: Shuffle 4 Ancient Arcana into your deck.

6 Cost · 12 Power · Series 3 (Collection Level 486+)

Agatha Harkness

Game Start: Draw Agatha. She controls your cards on even turns.

1 Cost · 2 Power · Series 2 (Collection Level 222-486)

Agent 13

On Reveal: Add a random card to your hand.

3 Cost · 4 Power · Series 3 (Collection Level 486+)

Agent Coulson

On Reveal: Add a random 4-Cost and 5-Cost card to your hand.

2 Cost · 5 Power · Series 5

Agent Venom

On Reveal: Set the Power of all cards in your deck to 3.

1 Cost · 2 Power · Series 4

Agony

After you play a card here, merge this into it.

3 Cost · 4 Power · Series 4

Air-Walker

When Destroyed: Replace this with a 4-Cost card from your hand or deck.

5 Cost · 7 Power · Series 5

Ajax

Ongoing: +1 Power for each card in play afflicted with negative Power.

6 Cost · 7 Power · Series 5

Alioth

On Reveal: Remove the text from all unrevealed enemy characters here.

1 Cost · 2 Power · Series 1 (Collection Level 18-214)

America Chavez

On Reveal: Give the top card of your deck +3 Power.

2 Cost · 3 Power · Series 1 (Collection Level 18-214)

Angel

When one of your cards is destroyed, this flies out of your hand or deck to replace it.

2 Cost · 3 Power · Series 1 (Collection Level 18-214)

Angela

After you play a card here, +1 Power.

5 Cost · 8 Power · Series 4

Annihilus

On Reveal: Your cards with Power below switch sides. Destroy those that can't.

1 Cost · 1 Power · Recruit Season

Ant Man

Ongoing: If your side of this location is full, +4 Power.

4 Cost · 7 Power · Series 5

Anti-Venom

On Reveal: Set the Cost and Power of your deck's top card to .

6 Cost · 8 Power · Series 1 (Collection Level 18-214)

Apocalypse

When Discarded: Put this back with +4 Power.

4 Cost · 9 Power · Series 0

Apocalypse, Celestials' Chosen

On Reveal: Swap the lowest-Power card in your front row at any location with a card from your deck.

1 Cost · 2 Power · Series 5

Araña

Activate: After you play your next card, give it +1 Power and move it to the right.

2 Cost · 4 Power · Series 5

Archangel Horseman of Death

Objective: Your cards are destroyed 4 times Resurrect one here with +5 Power. (0/4)

4 Cost · 6 Power · Series 5

Ares

On Reveal: Compare the Power of the top 3 cards of both decks. If your total is higher, +6 Power.

7 Cost · 7 Power · Series 5

Arishem

Game Start: Shuffle 12 new cards into your deck. On turn 3, get +1 Max Energy.

2 Cost · 3 Power · Series 1 (Collection Level 18-214)

Armor

Ongoing: Cards here can't be destroyed.

6 Cost · 0 Power · Series 3 (Collection Level 486+)

Arnim Zola

On Reveal: Destroy one of your other cards here to copy it at the other locations.

2 Cost · 3 Power · Limited Time Event

Askani'son

Activate: Create a 1-Cost card at another location. Increase the Cost each time you're winning here as the turn starts.

3 Cost · 0 Power · Series 4

Astral Projection

On Reveal: Copy the text of an On Reveal card in your hand.

4 Cost · 10 Power · Series 3 (Collection Level 486+)

Attuma

End of Turn: Destroy one of your cards here with less Power.

6 Cost · 6 Power · Series 5

Aurora

On Reveal: Give one of your other On Reveal cards at each location +2 Power. Repeat for Ongoing, Activate, and End of Turn.

2 Cost · 2 Power · Series 4

Awesome Andy

Activate: Give one of your cards at each other location +2 Power.

2 Cost · 3 Power · Series 3 (Collection Level 486+)

Baron Mordo

On Reveal: The top card of your opponent's deck costs 6 until turn 6.

3 Cost · 5 Power · Series 5

Baron Zemo

On Reveal: Recruit a card that costs the least from your opponent's deck to your side of this location.

1 Cost · 1 Power · Series 3 (Collection Level 486+)

Bast

On Reveal: Set the Power of all cards in your hand to 3.

4 Cost · 3 Power · Series 5

Bastion

On Reveal: Add copies of your other cards here to your hand. Set their Costs to 2 and Power to 3.

1 Cost · 2 Power · Series 4

Batroc the Leaper

When a card moves, follow it to gain +2 Power. (once per turn)

3 Cost · 5 Power · Series 3 (Collection Level 486+)

Beast

On Reveal: Return your other cards here to your hand. They cost 1 less next turn.

4 Cost · 6 Power · Series 4

Beta Ray Bill

On Reveal: Shuffle Stormbreaker into your deck.

3 Cost · 2 Power · Series 1 (Collection Level 18-214)

Bishop

After you play a card, this gains +1 Power.

5 Cost · 8 Power · Series 3 (Collection Level 486+)

Black Bolt

On Reveal: Discard the card that costs the least from your opponent's hand.

1 Cost · 4 Power · Series 3 (Collection Level 486+)

Black Cat

End of Turn: Discard this from your hand.

1 Cost · 2 Power · Series 4

Black Knight

After you discard a card, add the Ebony Blade to your hand with that card's Power. (once per game)

5 Cost · 5 Power · Series 3 (Collection Level 486+)

Black Panther

On Reveal: Double this card's Power.

2 Cost · 3 Power · Series 5

Black Swan

Activate: Until the end of next turn, your 1-Cost cards cost .

3 Cost · 3 Power · Series 3 (Collection Level 486+)

Black Widow

Activate: Add a Widow's Bite to your opponent's hand.

1 Cost · 3 Power · Series 1 (Collection Level 18-214)

Blade

On Reveal: Discard the rightmost card from your hand.

5 Cost · 8 Power · Series 5

Blink

On Reveal: Swap the last card you played with a card that costs more from your deck.

6 Cost · 0 Power · Series 4

Blob

On Reveal: Merge cards from your deck into this until it gains 13 or more Power.

5 Cost · 3 Power · Recruit Season

Blue Marvel

Ongoing: Your other cards have +1 Power.

3 Cost · 2 Power · Series 3 (Collection Level 486+)

Brood

On Reveal: Add 2 Broodlings here with the same Power.

2 Cost · 1 Power · Series 5

Bruce Banner

End of Turn: If you have unspent Energy, 33% chance to HULK OUT!

2 Cost · 2 Power · Series 2 (Collection Level 222-486)

Bucky Barnes

When Destroyed: Replace this with the Winter Soldier.

3 Cost · 2 Power · Series 5

Bullseye

Activate: Discard all cards that cost 1 or less from your hand. Afflict that many different enemy cards with -2 Power.

2 Cost · 4 Power · Series 1 (Collection Level 18-214)

Cable

On Reveal: Draw a card from your opponent's deck.

3 Cost · 5 Power · Series 5

Caiera

Ongoing: Your 1 and 6-Cost cards can't be destroyed.

3 Cost · 4 Power · Series 5

Caliban Horseman of Pestilence

Objective: Have 3 cards that are 4-Cost or higher in play Afflict the highest-Cost enemy card with -7 Power. (/3)

5 Cost · 5 Power · Series 4

Cannonball

On Reveal: Move the highest-Power enemy card here away. If you can't, destroy it with a Rock.

3 Cost · 3 Power · Series 1 (Collection Level 18-214)

Captain America

Ongoing: Your other Ongoing cards here have +2 Power.

3 Cost · 2 Power · Series 5

Captain Carter

Ongoing: Add this card's Power to your back-row cards here. (can't add to itself)

4 Cost · 6 Power · Series 3 (Collection Level 486+)

Captain Marvel

At the end of the game, move to a location that wins you the game. (If possible)

2 Cost · 2 Power · Series 1 (Collection Level 18-214)

Carnage

On Reveal: Destroy your other cards here. +2 Power for each destroyed.

3 Cost · 0 Power · Series 5

Cassandra Nova

On Reveal: Steal 1 Power from each card in your opponent's deck.

3 Cost · 0 Power · Series 3 (Collection Level 486+)

Cerebro

Ongoing: Your highest-Power cards have +3 Power.

2 Cost · 1 Power · Series 5

Chamber

Activate: +2 Power for each 5-Cost or more card you have here and in hand.

3 Cost · 3 Power · Series 4

Chameleon

On Reveal: Copy the text of another card here you revealed this turn.

1 Cost · 3 Power · Series 5

Clea

When this permanently gains Power, add Flames of the Faltine to your hand. (if in hand or in play)

2 Cost · 4 Power · Series 2 (Collection Level 222-486)

Cloak

On Reveal: Next turn, both players can move cards to this location.

2 Cost · 3 Power · Series 4

Cobra

Activate: Destroy an enemy created card here.

2 Cost · 3 Power · Series 3 (Collection Level 486+)

Colleen Wing

On Reveal: Discard the card that costs the least from your hand.

3 Cost · 4 Power · Series 5

Colonel America

Ongoing: Your other cards here have +1 Power for each turn you've discarded a card.

2 Cost · 4 Power · Recruit Season

Colossus

Ongoing: Can't be destroyed, moved, or have its Power reduced.

3 Cost · 5 Power · Series 5

Copycat

When you draw this, copy the text from the bottom card of your opponent's deck.

3 Cost · 5 Power · Series 4

Corvus Glaive

On Reveal: Discard 2 cards from your hand to get +1 Max Energy.

5 Cost · 6 Power · Series 5

Cosmic Ghost Rider

On Reveal: Remove the text from front-row enemy cards here.

3 Cost · 3 Power · Series 1 (Collection Level 18-214)

Cosmo

Ongoing: On Reveal abilities won't happen here.

4 Cost · 10 Power · Series 3 (Collection Level 486+)

Crossbones

You can only play this at locations where you are winning.

3 Cost · 4 Power · Series 3 (Collection Level 486+)

Crystal

On Reveal: Each player draws a card.

4 Cost · 10 Power · Series 4

Cull Obsidian

You can only play this where you have a 1-Cost card.

3 Cost · 5 Power · Starter

Cyclops

"Let's move, X-Men."

2 Cost · 2 Power · Series 3 (Collection Level 486+)

Dagger

When this moves to a location, +2 Power for each enemy card there.

3 Cost · 4 Power · Series 4

Daken

On Reveal: Add the Muramasa Shard to your hand.

4 Cost · 6 Power · Series 4

Danger

Activate: Destroy an enemy card here with less Power.

2 Cost · 3 Power · Series 3 (Collection Level 486+)

Daredevil

On turn 5, you get to see your opponent's plays before you make your own.

5 Cost · 3 Power · Series 4

Darkhawk

Ongoing: +2 Power for each card in your opponent's deck.

2 Cost · 2 Power · Series 3 (Collection Level 486+)

Dazzler

Ongoing: +2 Power for each location that's full on your side.

1 Cost · 1 Power · Series 3 (Collection Level 486+)

Deadpool

When Destroyed: Return this to your hand with double the Power.

1 Cost · 0 Power · Series 4

Deafening Chord

On Reveal: Remove the text of a 3-Cost or lower enemy character here.

8 Cost · 12 Power · Series 3 (Collection Level 486+)

Death

Costs 1 less for each card destroyed this game.

3 Cost · 5 Power · Series 1 (Collection Level 18-214)

Deathlok

On Reveal: Destroy your other cards here.

3 Cost · 8 Power · Series 3 (Collection Level 486+)

Debrii

On Reveal: Add a Rock to each other location.

6 Cost · 18 Power · Series 3 (Collection Level 486+)

Destroyer

On Reveal: Destroy your cards at other locations.

5 Cost · 4 Power · Series 1 (Collection Level 18-214)

Devil Dinosaur

Ongoing: +2 Power for each card in your hand.

3 Cost · 3 Power · Series 5

Diamondback

Ongoing: Enemy cards here afflicted with negative Power have an additional -2 Power.

6 Cost · 5 Power · Series 3 (Collection Level 486+)

Doctor Doom

On Reveal: Add a 5-Power DoomBot to each other location.

4 Cost · 6 Power · Series 5

Doctor Doom 2099

End of Turn: Add a DoomBot 2099 to a random location if you played (exactly) 1 card.

4 Cost · 8 Power · Series 3 (Collection Level 486+)

Doctor Octopus

On Reveal: Pull the lowest-Power card from your opponent's hand to their side of this location.

2 Cost · 4 Power · Series 1 (Collection Level 18-214)

Doctor Strange

On Reveal: Move your highest-Power card(s) to this location.

2 Cost · 4 Power · Series 1 (Collection Level 18-214)

Domino

You always draw this card on turn 2, and not before.

7 Cost · 13 Power · Series 5

Dormammu

Game Start: Begin a Summoning Ritual. (Add step 1 to hand.)

4 Cost · 1 Power · Series 3 (Collection Level 486+)

Dracula

At the end of the game, discard a card from your hand to gain its Power.

5 Cost · 5 Power · Series 4

Dragon Lord

On Reveal: Put a card from your hand here.

3 Cost · 4 Power · Series 5

Dragon of the Moon

On Reveal: Steal 1 Power from even-costed cards in ALL hands.

4 Cost · 5 Power · Series 3 (Collection Level 486+)

Drax

On Reveal: If your opponent played a card here this turn, +4 Power.

3 Cost · 4 Power · Series 5

Drax, Avatar Of Life

End of Turn: +3 Power if your opponent played a card with greater Power this turn. Move to that card if you'd be winning its location.

1 Cost · 7 Power · Series 2 (Collection Level 222-486)

Ebony Maw

You can't play this after turn 3. Ongoing: You can't play cards here.

1 Cost · 2 Power · Series 3 (Collection Level 486+)

Echo

After your opponent plays an Ongoing card here, remove its abilities.

3 Cost · 5 Power · Series 3 (Collection Level 486+)

Electro

On Reveal: +1 Max Energy. Ongoing: You can only play 1 card a turn.

1 Cost · 2 Power · Series 1 (Collection Level 18-214)

Elektra

On Reveal: Destroy an enemy 1-Cost card here.

2 Cost · 3 Power · Series 5

Elixir

On Reveal: One of your cards destroyed last turn gets revived here.

3 Cost · 5 Power · Series 4

Elsa Bloodstone

Each card you play to fill your side of a location gains +2 Power.

6 Cost · 12 Power · Series 5

Emperor Hulkling

Game Start: Copy the text of a random 6-Cost card.

4 Cost · 6 Power · Series 5

En Sabah Nur

Objective: Have a full front row at each location Transform into Apocalypse, Celestials' Chosen. (/6)

5 Cost · 8 Power · Series 1 (Collection Level 18-214)

Enchantress

On Reveal: Remove the abilities from all Ongoing cards here.

3 Cost · 4 Power · Series 5

Esme Cuckoo

On Reveal: Copy a card from your deck into your hand. Set its Cost to 3 and Power to 4.

6 Cost · 10 Power · Series 5

Eson

End of Turn: Put a created card from your hand here.

2 Cost · 2 Power · Series 5

Ezekiel Sims

After you play a card with higher Power here, give this +2 Power and move this to another location.

2 Cost · 3 Power · Series 3 (Collection Level 486+)

Falcon

On Reveal: Return your 1-Cost cards to your hand.

4 Cost · 5 Power · Series 4

Fan Fei

Activate: Give your other cards here +1 Power and move them to the right.

4 Cost · 5 Power · Series 4

Fantasticar

Activate: Give your End of Turn cards +2 Power.

4 Cost · 7 Power · Series 5

Fantomex

Activate: If you've had cards discarded and destroyed, afflict front-row enemy cards at each location with -2 Power.

2 Cost · 0 Power · Series 4

Fastball Special

On Reveal: Destroy your highest-Power card here to afflict an enemy card here with that much negative Power.

3 Cost · 4 Power · Series 5

Fenris Wolf

Activate: Resurrect your opponent's highest-Power discarded or destroyed card on your side of this location.

7 Cost · 12 Power · Series 5

Fin Fang Foom

On Reveal: Gain the Power of a front-row enemy card here.

2 Cost · 3 Power · Series 5

Firehair

When one of your cards is destroyed, this uses that card’s On Reveal.

4 Cost · 7 Power · Series 4

Firelord

On Reveal: Revive one of your discarded or destroyed 3-Cost cards here.

2 Cost · 2 Power · Series 1 (Collection Level 18-214)

Forge

On Reveal: Give the next card you play +2 Power.

3 Cost · 3 Power · Series 5

Frigga

On Reveal: Add a copy of the last card you played to your hand. (if able)

4 Cost · 6 Power · Series 5

Galacta

Each turn, the first card you play at another location reveals with +2 Power.

6 Cost · 6 Power · Series 5

Galactus

On Reveal: If you're winning this location and this is your only card here, destroy all other locations.

6 Cost · 12 Power · Series 5

Galactus First Steps

My Herald is the next character I see you play. End of Turn: +2 Power if you're winning my Herald's location. (if in hand or in play)

3 Cost · 3 Power · Series 3 (Collection Level 486+)

Gambit

On Reveal: Discard a card from your hand to destroy a random enemy card.

3 Cost · 3 Power · Series 5

Gambit Horseman of Death

Objective: Play 6 total Cost of created cards Randomly destroy up to 4 total Cost of enemy cards. (/6)

5 Cost · 8 Power · Recruit Season

Gamora

On Reveal: If your opponent played a card here this turn, +4 Power.

3 Cost · 5 Power · Series 3 (Collection Level 486+)

Ghost

On Reveal: Remove the abilities from all End of Turn cards here.

4 Cost · 5 Power · Series 3 (Collection Level 486+)

Ghost Rider

On Reveal: Bring back one of your discarded cards to this location.

1 Cost · 3 Power · Series 3 (Collection Level 486+)

Ghost-Spider

On Reveal: The last card you played moves here.

6 Cost · 16 Power · Series 3 (Collection Level 486+)

Giganto

You can only play this at the left location.

5 Cost · 9 Power · Series 5

Gilgamesh

On Reveal: +1 Power for each of your other cards in play with increased Power.

3 Cost · 8 Power · Series 4

Gladiator

On Reveal: Add a card from your opponent's deck to their side of this location. If it has less Power, destroy it.

2 Cost · 1 Power · Series 5

Goliath

Ongoing: +1 Power for each other Ongoing card you have in play.

2 Cost · 2 Power · Series 3 (Collection Level 486+)

Goose

Ongoing: Nobody can play cards that cost 4 or more here.

2 Cost · 3 Power · Series 4

Gorgon

Ongoing: Your opponent's created cards cost 1 more. (maximum 6)

2 Cost · 3 Power · Series 4

Grand Master

On Reveal: Move one of your other On Reveal cards here to the middle location. Its ability happens again.

3 Cost · -4 Power · Series 6

Green Goblin

On Reveal: Switch sides.

3 Cost · 4 Power · Series 1 (Collection Level 18-214)

Groot

On Reveal: If your opponent played a card here this turn, +4 Power.

4 Cost · 5 Power · Series 5

Gwenpool

On Reveal: Pick a random character in your hand 3 times. Give +2 Power each time.

2 Cost · 3 Power · Series 5

H.E.R.B.I.E.

Each turn this is in play, swap to a new Activate ability until one is used.

2 Cost · 1 Power · Series 3 (Collection Level 486+)

Havok

End of Turn: You lose 1 Max Energy and this gains +3 Power.

1 Cost · 1 Power · Starter

Hawkeye

On Reveal: If you play a card at this location next turn, +3 Power.

3 Cost · 3 Power · Series 3 (Collection Level 486+)

Hazmat

On Reveal: Afflict all other cards with -1 Power.

1 Cost · 1 Power · Series 5

Headpool

When Destroyed: Return this to your hand, then give all cards in your hand +1 Power.

6 Cost · 10 Power · Series 1 (Collection Level 18-214)

Heimdall

On Reveal: Move your other cards one location to the left.

6 Cost · 6 Power · Series 3 (Collection Level 486+)

Hela

On Reveal: For each different Cost among them, resurrect a card you discarded to a random location.

6 Cost · 12 Power · Series 3 (Collection Level 486+)

Helicarrier

When Discarded: Fill your hand with random cards.

4 Cost · 6 Power · Series 3 (Collection Level 486+)

Hellcow

Activate: Discard a card from your hand.

5 Cost · 8 Power · Series 4

Hellion

On Reveal: Next turn, you can move cards to this location.

3 Cost · 5 Power · Series 3 (Collection Level 486+)

Hercules

The first time another one of your cards moves here each turn, move it to another location.

4 Cost · 7 Power · Series 5

High Evolutionary

Game Start: Unlock the potential of your cards with no abilities.

3 Cost · 3 Power · Series 4

Hit-Monkey

On Reveal: Gain +2 Power for each other card you played this turn.

5 Cost · -8 Power · Series 5

Hobgoblin

On Reveal: Switch sides.

3 Cost · 4 Power · Series 5

Hope Summers

After you play a card here, you get +1 Energy next turn.

1 Cost · 2 Power · Series 3 (Collection Level 486+)

Howard the Duck

Ongoing: Tap this to see the top card of your deck.

6 Cost · 14 Power · Starter

Hulk

"HULK SMASH!"

2 Cost · 3 Power · Series 1 (Collection Level 18-214)

Hulkbuster

On Reveal: Merge this into one of your cards here.

3 Cost · 2 Power · Series 3 (Collection Level 486+)

Human Torch

When this moves, double its Power.

3 Cost · 2 Power · Series 5

Human Torch First Steps

End of Turn: +1 Power. Once per game, if your side here is full, double this card’s Power instead.

1 Cost · 4 Power · Series 5

Hydra Bob

End of Turn: This moves if a player Snapped.

3 Cost · 3 Power · Series 5

Hydra Stomper

Ongoing: +1 Power for each time one of your cards moved this game.

5 Cost · 9 Power · Series 4

Hydro-Man

On Reveal: Set the Cost of EACH deck's top card to 1.

1 Cost · 2 Power · Series 2 (Collection Level 222-486)

Iceman

On Reveal: Give a card in your opponent's hand +1 Cost. (maximum 6)

5 Cost · 6 Power · Series 5

Infinity Ultron

On Reveal: Add 2 of Ultron's Stones to your hand.

2 Cost · 4 Power · Series 3 (Collection Level 486+)

Invisible Woman

Ongoing: Cards you play here are not revealed until the game ends.

1 Cost · 3 Power · Series 1 (Collection Level 18-214)

Iron Fist

On Reveal: After you play your next card, move it one location to the left.

4 Cost · 7 Power · Series 4

Iron Lad

On Reveal: Copy the text of your deck's top card.

5 Cost · 0 Power · Starter

Iron Man

Ongoing: Your total Power is doubled here.

2 Cost · 3 Power · Series 5

Iron Patriot

On Reveal: Add a random -Cost or more card to your hand. If you’re winning here after next turn, give it -3 Cost.

3 Cost · 0 Power · Recruit Season

Ironheart

On Reveal: Give 2 of your other cards +3 Power.

4 Cost · 3 Power · Series 5

Isca the Unbeaten

End of Turn: If you’re losing this location, double this card’s Power.

3 Cost · 3 Power · Series 5

Jack Flag

Ongoing: Your cards here with increased Power have +2 Power.

5 Cost · 9 Power · Series 3 (Collection Level 486+)

Jane Foster Mighty Thor

On Reveal: Draw all cards that cost 0 from your deck.

3 Cost · 4 Power · Series 3 (Collection Level 486+)

Jean Grey

Ongoing: Players must play their first card here each turn. (if possible)

2 Cost · 4 Power · Series 5

Jeff the Baby Land Shark

You can move this once. Nothing can stop you from moving or playing this to any location.

2 Cost · 3 Power · Series 4

Jennifer Kale

Activate: Next turn, you get +1 Energy.

4 Cost · 5 Power · Series 0 (Collection Level 1-14)

Jessica Jones

On Reveal: If you don't play a card at this location next turn, +5 Power.

1 Cost · 2 Power · Series 5

Jim Hammond Human Torch

At the start of each turn, +1 Power for each bonus Energy you have.

2 Cost · 3 Power · Series 5

Joaquin Torres Falcon II

Ongoing: The On Reveal abilities of your 1-Cost cards here happen twice.

3 Cost · 3 Power · Series 5

Jocasta

Activate: Immediately Activate your other cards here. (without using up their Activate abilities)

4 Cost · 1 Power · Series 2 (Collection Level 222-486)

Jubilee

On Reveal: Add the top card of your deck to this location.

4 Cost · 5 Power · Series 3 (Collection Level 486+)

Juggernaut

On Reveal: Move away all enemy cards played here this turn. (including unrevealed cards)

2 Cost · 2 Power · Series 5

Juggernaut Horseman of War

Objective: Have 6 different Powers among your other cards in play +6 Power. (/6)

4 Cost · 5 Power · Series 0 (Collection Level 1-14)

Ka-Zar

Ongoing: Your 1-Cost cards have +1 Power.

4 Cost · 7 Power · Series 5

Kahhori

On Reveal: Each card in your hand gives one of your other cards in play +1 Power.

3 Cost · 4 Power · Series 5

Kang

Game Start: Replace this with 4 Kangs with text from random cards that Cost 3 or more.

4 Cost · 5 Power · Series 5

Karen Page

On Reveal: Give one of your 1, 2, and 3-Cost characters +2 Power each.

6 Cost · 5 Power · Series 5

Khonshu

When Discarded: Return in its next phase. On Reveal: Resurrect a card you discarded to another location with its Power set to 5.

2 Cost · 1 Power · Series 5

Kid Omega

Activate: Destroy the next card you play this turn to gain its Power.

3 Cost · 3 Power · Series 2 (Collection Level 222-486)

Killmonger

On Reveal: Destroy ALL 1-Cost cards.

1 Cost · 3 Power · Series 4

King Eitri

Activate: Draw a created card from your deck.

1 Cost · 3 Power · Series 3 (Collection Level 486+)

Kingpin

When an enemy card moves here, afflict it with -2 Power.

1 Cost · 1 Power · Series 3 (Collection Level 486+)

Kitty Pryde

When this returns to your hand, +1 Power. Returns at the start of each turn.

5 Cost · 4 Power · Series 1 (Collection Level 18-214)

Klaw

Ongoing: The location to the right has +7 Power.

6 Cost · 0 Power · Series 3 (Collection Level 486+)

Knull

Ongoing: Has the combined Power of all cards destroyed this game.

1 Cost · 2 Power · Series 1 (Collection Level 18-214)

Korg

On Reveal: Shuffle a Rock into your opponent's deck.

3 Cost · 3 Power · Series 5

Kraglin

On Reveal: Banish the top card of your deck. If it was 4-Cost or more, +2 Energy next turn, otherwise give this +4 Power.

2 Cost · 3 Power · Series 1 (Collection Level 18-214)

Kraven

When a card moves here, this gains +2 Power.

5 Cost · 7 Power · Series 3 (Collection Level 486+)

Lady Deathstrike

On Reveal: Destroy each card here with 3 or less Power.

3 Cost · 5 Power · Series 1 (Collection Level 18-214)

Lady Sif

On Reveal: Discard the card that costs the most from your hand.

2 Cost · 2 Power · Series 4

Lasher

Activate: Afflict an enemy card here with negative Power equal to this card's Power.

4 Cost · 5 Power · Series 4

Laufey

On Reveal: Steal 1 Power from each other card here.

6 Cost · 5 Power · Series 3 (Collection Level 486+)

Leader

On Reveal: Copy the enemy card(s) with the highest Power played this turn, but on your side.

4 Cost · 4 Power · Series 2 (Collection Level 222-486)

Leech

On Reveal: Remove the text from 6-Cost cards in your opponent's hand.

5 Cost · 7 Power · Series 4

Legion

On Reveal: Replace each other location with this one.

2 Cost · 3 Power · Series 5

Lin Lie Iron Fist

On Reveal: Add the Sword of Fu Xi to another location.

2 Cost · 6 Power · Series 1 (Collection Level 18-214)

Lizard

Ongoing: -4 Power if your opponent has 4 cards here.

2 Cost · 1 Power · Series 5

Lockheed

End of Turn: If you played a 1-Cost card this turn, afflict an enemy card here with -2 Power.

2 Cost · 3 Power · Series 3 (Collection Level 486+)

Lockjaw

Activate: After you play your next character, swap it with one from your deck.

1 Cost · 2 Power · Series 4

Loki

On Reveal: Replace your deck with your opponent's starting deck. Give those cards -1 Cost.

3 Cost · 2 Power · Series 3 (Collection Level 486+)

Luke Cage

Ongoing: Your cards can't have their Power reduced.

3 Cost · 6 Power · Series 5

Luna Snow

On Reveal: Add an Ice Cube to each side of this location.

1 Cost · 3 Power · Series 3 (Collection Level 486+)

M'Baku

At the end of the game, this jumps from your deck to your lowest-Power location. (that isn't full)

5 Cost · 7 Power · Series 3 (Collection Level 486+)

M.O.D.O.K.

On Reveal: Discard your hand.

1 Cost · 2 Power · Series 4

Mad Thinker

At the start of each turn (after drawing), +2 Power if your hand is full.

2 Cost · 1 Power · Series 5

Madame Web

Ongoing: You can move one of your other cards away from here each turn.

3 Cost · 2 Power · Series 3 (Collection Level 486+)

Magik

On Reveal: Replace this location with '{card.Location_Morphed.Name}'. Doesn't work after turn {card.TurnNumber}.

6 Cost · 12 Power · Series 3 (Collection Level 486+)

Magneto

On Reveal: Move all enemy 3 and 4-Cost cards to this location.

2 Cost · 3 Power · Series 5

Magus

Activate: Copy the text of a character in your deck with Cost equal to your unspent Energy. (without using its On Reveal)

1 Cost · 0 Power · Series 4

Majestic Wingbeat

On Reveal: Give the leftmost card in your hand +2 Power. If it’s 5-Cost or more, -1 Cost too.

3 Cost · 4 Power · Series 4

Major Victory

On Reveal: Add 2 members of the Guardians crew to your hand.

3 Cost · 3 Power · Series 5

Makkari

End of Turn: Runs from your hand to a random location. (if possible)

4 Cost · 6 Power · Series 5

Malekith

On Reveal: Add a 3-Cost or less card from your deck here, but don't reveal it until the game ends.

5 Cost · 1 Power · Series 5

Man-Spider

On Reveal: Merge the last card you played into this. When this merges, double its Power.

4 Cost · 7 Power · Series 4

Man-Thing

Ongoing: 3-Cost or less cards here have -2 Power.

1 Cost · 3 Power · Series 1 (Collection Level 18-214)

Mantis

On Reveal: If your opponent played any cards here this turn, copy one of them into your hand.

1 Cost · 3 Power · Series 3 (Collection Level 486+)

Maria Hill

On Reveal: Add a random 2-Cost card to your hand.

2 Cost · 3 Power · Series 4

Marrow

When Discarded or Destroyed: Randomly split -7 Power among enemy cards.

1 Cost · 6 Power · Series 3 (Collection Level 486+)

Martyr

At the end of the game, move to a location that LOSES you the game. (if possible)

3 Cost · 2 Power · Series 5

Marvel Boy

End of Turn: Give 3 of your 1-Cost cards +1 Power.

2 Cost · 3 Power · Series 3 (Collection Level 486+)

Master Mold

On Reveal: Add 2 Sentinel to your opponent's hand.

3 Cost · 2 Power · Series 5

Maverick

Activate: Give the next card you play Power equal to this card’s Power.

2 Cost · 6 Power · Series 3 (Collection Level 486+)

Maximus

On Reveal: Your opponent draws 2 cards.

2 Cost · 2 Power · Starter

Medusa

On Reveal: If this is at the middle location, +3 Power.

3 Cost · 4 Power · Series 4

Mercury

You can move this once. Ongoing: Enemy cards here can't move.

2 Cost · 2 Power · Series 5

Merlin

At the start of each turn, add an Incantation to your hand.

1 Cost · 1 Power · Series 4

Miek

When you discard a card, this gains +1 Power and can move next turn.

2 Cost · 3 Power · Series 3 (Collection Level 486+)

Mirage

On Reveal: Copy the character that costs the least from your opponent's hand into your hand. Give it +2 Power.

4 Cost · 8 Power · Series 5

Misery

On Reveal: Repeat the On Reveal abilities of your other cards here, then destroy them.

3 Cost · 1 Power · Series 0 (Collection Level 1-14)

Mister Fantastic

Ongoing: Adjacent locations have +3 Power.

4 Cost · -1 Power · Series 6

Mister Negative

On Reveal: Swap the Power and Cost of all cards in your deck.

2 Cost · 2 Power · Series 1 (Collection Level 18-214)

Mister Sinister

On Reveal: Add a Sinister Clone here with the same Power.

1 Cost · 3 Power · Starter

Misty Knight

"We've got to save this city."

6 Cost · 9 Power · Series 5

Mockingbird

Costs 1 less for each of your created cards in play.

1 Cost · 2 Power · Series 5

Moira X

When Destroyed: Get a copy of your opening hand.

2 Cost · 2 Power · Series 3 (Collection Level 486+)

Mojo

Ongoing: If both sides here are full, +6 Power.

3 Cost · 4 Power · Series 4

Mole Man

On Reveal: Banish the top card of your deck. Add 2 Rocks to your hand. Set their Power to the banished card’s Cost.

4 Cost · 5 Power · Series 1 (Collection Level 18-214)

Moon Girl

On Reveal: Copy your hand.

3 Cost · 3 Power · Series 3 (Collection Level 486+)

Moon Knight

On Reveal: Discard an even-costed card from each player's hand.

2 Cost · 1 Power · Series 5

Moondragon

End of Turn: +2 Power if you played 1 card this turn and spent all your Energy.

4 Cost · 6 Power · Series 5

Moonstone

Ongoing: Has the Ongoing effects of your 3-Cost or less cards here.

2 Cost · 0 Power · Series 2 (Collection Level 222-486)

Morbius

Ongoing: +2 Power for each time you discarded a card this game.

3 Cost · 4 Power · Series 5

Morgan le Fay

On Reveal: Return all your discarded and destroyed cards to hand with +3 Power.

3 Cost · 0 Power · Series 1 (Collection Level 18-214)

Morph

On Reveal: Become a copy of a card in your opponent's hand.

4 Cost · 4 Power · Limited Time Event

Mother Askani

On Reveal: Give the leftmost card in your hand +2 Power and -1 Cost, then copy it.

2 Cost · 4 Power · Series 1 (Collection Level 18-214)

Multiple Man

When this moves, add a copy to the old location.

2 Cost · 5 Power · Series 3 (Collection Level 486+)

Mysterio

On Reveal: Add an Illusion to another location. Activate: Swap Power with it.

3 Cost · 1 Power · Series 3 (Collection Level 486+)

Mystique

On Reveal: If the last card you played has an Ongoing, copy its text. (if able)

3 Cost · 4 Power · Series 2 (Collection Level 222-486)

Nakia

On Reveal: Give all cards in your hand +1 Power.

4 Cost · 6 Power · Series 1 (Collection Level 18-214)

Namor

Ongoing: +5 Power if this is your only card here.

5 Cost · 7 Power · Series 5

Namora

On Reveal: Give +5 Power to each of your cards alone at another location.

1 Cost · 1 Power · Series 3 (Collection Level 486+)

Nebula

Each turn your opponent doesn't play a card here, +2 Power. (except the turn you play this)

4 Cost · 5 Power · Series 3 (Collection Level 486+)

Negasonic Teenage Warhead

After an enemy character is played here, destroy it. (once per game)

4 Cost · 6 Power · Series 3 (Collection Level 486+)

Nick Fury

On Reveal: Add 3 random 6-Cost cards to your hand.

1 Cost · 2 Power · Series 5

Nico Minoru

On Reveal: After you play your next card, cast a spell. (The spell changes each turn.)

1 Cost · 3 Power · Series 0 (Collection Level 1-14)

Nightcrawler

You can move this once.

3 Cost · 1 Power · Series 5

Nightmare

On Reveal: Replace the text of each card in your hand with text from a random card of the same Cost.

5 Cost · 6 Power · Series 3 (Collection Level 486+)

Nimrod

When Destroyed: Add a copy of this to each other location.

3 Cost · 4 Power · Series 5

Nocturne

You can move this once. When this moves, replace its location with a random new one.

1 Cost · 1 Power · Series 1 (Collection Level 18-214)

Nova

When Destroyed: Give your cards +1 Power.

2 Cost · 3 Power · Series 5

Nova Frankie Raye

After the next time you play a 6-Cost card, double this card's Power.

6 Cost · 10 Power · Series 0 (Collection Level 1-14)

Odin

On Reveal: Repeat the On Reveal abilities of your other cards here.

2 Cost · 3 Power · Series 2 (Collection Level 222-486)

Okoye

On Reveal: Give every card in your deck +1 Power.

4 Cost · 6 Power · Series 3 (Collection Level 486+)

Omega Red

Ongoing: If you're winning here, +3 Power to other locations.

4 Cost · 3 Power · Series 4

Omega Sentinel

Activate: Afflict the highest-Power enemy card with -7 Power.

6 Cost · 8 Power · Series 1 (Collection Level 18-214)

Onslaught

Ongoing: Your other Ongoing effects here apply an additional time.

6 Cost · 11 Power · Series 3 (Collection Level 486+)

Orka

Ongoing: +7 Power if this is your only card here.

5 Cost · 9 Power · Series 4

Ozymandias

Ongoing: Your Rocks have +3 Power.

3 Cost · 2 Power · Series 3 (Collection Level 486+)

Patriot

Ongoing: Your cards with no abilities have +2 Power.

2 Cost · 3 Power · Series 5

Peni Parker

On Reveal: Add SP//dr to your hand. When this merges, you get +1 Energy next turn.

3 Cost · 4 Power · Series 4

Phastos

On Reveal: Give each card in your deck -1 Cost or +2 Power.

4 Cost · 5 Power · Series 4

Phoenix Force

On Reveal: Revive one of your destroyed cards and merge this into it. That card can move each turn.

2 Cost · 3 Power · Series 4

Pixie

On Reveal: Shuffle the base Costs of all cards in your deck that started there.

3 Cost · 5 Power · Series 3 (Collection Level 486+)

Polaris

On Reveal: Move an enemy 1 or 2-Cost card to this location.

3 Cost · 4 Power · Series 5

Prodigy

On Reveal: If this is in the back row, copy the text of the card in front of it.

5 Cost · 2 Power · Series 1 (Collection Level 18-214)

Professor X

Ongoing: Moving is the only way to add or remove a character from here.

3 Cost · 4 Power · Series 5

Prowler

On Reveal: Add 2 Thief’s Tools to your hand. Set their Costs to if a card moved last turn.

4 Cost · 7 Power · Series 5

Proxima Midnight

When Discarded: This jumps to your lowest-Power location. (that isn't full)

2 Cost · 2 Power · Series 3 (Collection Level 486+)

Psylocke

On Reveal: Next turn, you get +1 Energy.

3 Cost · 3 Power · Starter

Punisher

Ongoing: +1 Power for each enemy card here.

2 Cost · 3 Power · Series 3 (Collection Level 486+)

Quake

On Reveal: Swap the positions of the other two locations.

1 Cost · 2 Power · Starter

Quicksilver

Starts in your opening hand.

1 Cost · 1 Power · Series 3 (Collection Level 486+)

Quinjet

Ongoing: Your created cards cost 1 less. (minimum 1)

4 Cost · 5 Power · Series 5

Rama-Tut

On Reveal: Use 3 On Reveals from cards released before Rama-Tut's time.

2 Cost · 2 Power · Series 4

Ravonna Renslayer

Ongoing: Your cards with 1 or less Power cost 1 less. (minimum 1)

3 Cost · 2 Power · Series 5

Red Guardian

On Reveal: Afflict the lowest-Power enemy card here with -2 Power and remove its text.

6 Cost · 10 Power · Series 5

Red Hulk

End of Turn: If your opponent has unspent Energy, +3 Power. (if in hand or in play)

2 Cost · 3 Power · Series 4

Red Shift

On Reveal: Discard the leftmost card in your hand to add a random card with the same Cost to your hand.

5 Cost · 14 Power · Series 3 (Collection Level 486+)

Red Skull

Ongoing: Enemy cards here have +2 Power.

3 Cost · 5 Power · Series 5

Redwing

The first time this moves, add a card from your hand to the old location.

4 Cost · 4 Power · Series 3 (Collection Level 486+)

Rescue

On Reveal: If you play a card at this location next turn, +5 Power.

2 Cost · 5 Power · Series 2 (Collection Level 222-486)

Rhino

On Reveal: Add a Rock to your side of this location.

3 Cost · 3 Power · Series 5

Rocket and Groot

You can move this once. After your opponent plays a card here, steal 1 Power from it.

1 Cost · 1 Power · Series 1 (Collection Level 18-214)

Rocket Raccoon

On Reveal: If your opponent played a card here this turn, +4 Power.

4 Cost · 5 Power · Series 3 (Collection Level 486+)

Rockslide

On Reveal: Shuffle 2 Rocks into your opponent's deck.

3 Cost · 3 Power · Series 3 (Collection Level 486+)

Rogue

On Reveal: Steal the text from an enemy Ongoing card here.

5 Cost · 5 Power · Series 3 (Collection Level 486+)

Ronan the Accuser

Ongoing: +2 Power for each card in your opponent's hand.

3 Cost · 5 Power · Series 2 (Collection Level 222-486)

Sabretooth

When Destroyed: Return this to your hand. It costs .

3 Cost · 0 Power · Series 5

Sage

On Reveal: +2 Power for each different Power among all other cards here.

2 Cost · 3 Power · Series 5

Sam Wilson Captain America

On Reveal: Add Cap's Shield to another location. Ongoing: You can move Cap's Shield.

5 Cost · 8 Power · Series 2 (Collection Level 222-486)

Sandman

On Reveal: Next turn, cards cost 1 more. (maximum 6)

2 Cost · 0 Power · Series 4

Sandstorm

On Reveal: Add 2 Rocks to your hand. Give them +1 Power for each of your front-Row characters.

6 Cost · 11 Power · Series 4

Sasquatch

Costs 1 less for each card you played last turn.

1 Cost · 2 Power · Series 3 (Collection Level 486+)

Sauron

On Reveal: Remove the abilities from all Ongoing cards in your deck.

4 Cost · 5 Power · Series 5

Scarlet Spider

Activate: Add an exact clone of this to another location.

2 Cost · 3 Power · Series 1 (Collection Level 18-214)

Scarlet Witch

On Reveal: Replace this location with a new one.

1 Cost · 2 Power · Series 5

Scorn

When Discarded: Put this back and give +2 Power to itself and one of your cards in play.

2 Cost · 3 Power · Series 2 (Collection Level 222-486)

Scorpion

On Reveal: Afflict cards in your opponent's hand with -1 Power.

2 Cost · 1 Power · Series 5

Scream

When an enemy card moves, steal 2 Power from it. (once per turn)

3 Cost · 5 Power · Series 4

Sebastian Shaw

When this permanently gains Power, gain +2 more Power. (wherever this is)

1 Cost · 2 Power · Series 3 (Collection Level 486+)

Selene

On Reveal: Afflict the lowest-Power card in each player's hand with -3 Power.

4 Cost · 4 Power · Series 5

Selene Horseman of Famine

Objective: Have 3 cards with no abilities in play Steal 5 Power from an enemy card here. (/3)

2 Cost · 3 Power · Starter

Sentinel

On Reveal: Add another Sentinel to your hand.

4 Cost · 9 Power · Series 3 (Collection Level 486+)

Sentry

You can't play this at the right location. On Reveal: Add a -9 Power Void to the right location.

5 Cost · 5 Power · Series 3 (Collection Level 486+)

Sera

Ongoing: Cards in your hand cost 1 less. (minimum 1)

5 Cost · 7 Power · Series 5

Sersi

On Reveal: Transform your other characters here into random ones that cost 1 more. (if possible)

3 Cost · 4 Power · Series 3 (Collection Level 486+)

Shadow King

On Reveal: Reset all cards here to their original Power.

2 Cost · 3 Power · Season Pass

Shadowlands Daredevil

On Reveal: Shuffle in 3 Demons. When you draw a card with 6 or more Power, +2 Power.

4 Cost · 3 Power · Series 2 (Collection Level 222-486)

Shang-Chi

On Reveal: Destroy an enemy card here that has 10 or more Power.

3 Cost · 4 Power · Series 3 (Collection Level 486+)

Shanna

On Reveal: Add a random 1-Cost character to each location.

6 Cost · 10 Power · Series 3 (Collection Level 486+)

She-Hulk

Costs 1 less for each unspent Energy last turn.

2 Cost · 4 Power · Starter

Shocker

"I'm gonna blast you!"

5 Cost · 6 Power · Series 5

Shou-Lao the Undying

On Reveal: Give the last character you played +3 Power for each turn you played 2 or more cards. (+)

4 Cost · 3 Power · Series 3 (Collection Level 486+)

Shuri

On Reveal: If you play your next card at this location, double its Power.

2 Cost · 5 Power · Series 3 (Collection Level 486+)

Silk

After ANY card is played here, move this to another location.

1 Cost · 0 Power · Series 5

Silver Sable

On Reveal: Steal 2 Power from the top card of your opponent's deck.

4 Cost · 5 Power · Series 3 (Collection Level 486+)

Silver Samurai

On Reveal: Each player discards the lowest-Power card from their hand.

3 Cost · 2 Power · Series 3 (Collection Level 486+)

Silver Surfer

On Reveal: Give your other 3-Cost cards +2 Power.

3 Cost · 5 Power · Series 4

Silver Surfer First Steps

End of Turn: If you're winning this location with an On Reveal card, copy its text.

7 Cost · 12 Power · Series 4

Skaar

Costs 2 less for each of your cards that has 10 or more Power.

1 Cost · 2 Power · Series 3 (Collection Level 486+)

Snowguard

On Reveal: Add the Hawk and Bear auroras to your hand.

2 Cost · 2 Power · Series 5

Sparky

Activate: Give your card that last moved +2 Power and move it back to its previous location.

6 Cost · 7 Power · Series 0 (Collection Level 1-14)

Spectrum

On Reveal: Give your Ongoing cards +2 Power.

3 Cost · 3 Power · Series 5

Speed

Ongoing: +1 Power for each turn in which you spent all your Energy.

1 Cost · 1 Power · Series 3 (Collection Level 486+)

Spider-Ham

Activate: Replace the text of a random character in your opponent's hand with "oink!"

2 Cost · 4 Power · Series 3 (Collection Level 486+)

Spider-Man

On Reveal: Move to another location and pull an enemy card from here to there.

5 Cost · 9 Power · Series 3 (Collection Level 486+)

Spider-Man 2099

The first time this moves to any location, destroy an enemy card there.

4 Cost · 4 Power · Series 5

Spider-Man Noir

On Reveal: Set the top card of your deck's Power to 8. If your other cards in play cost exactly 8 total, add it here. (/8)

3 Cost · 3 Power · Series 5

Spider-Punk

You can move this once. When this moves to a location, steal 2 Power from the highest-Power enemy there.

5 Cost · 8 Power · Series 1 (Collection Level 18-214)

Spider-Woman

On Reveal: Afflict all enemy cards here with -1 Power.

1 Cost · 2 Power · Series 1 (Collection Level 18-214)

Squirrel Girl

On Reveal: Add a 1-Power Squirrel to each other location.

2 Cost · 2 Power · Starter

Star-Lord

On Reveal: If your opponent played a card here this turn, +4 Power.

5 Cost · 7 Power · Series 5

Star-Lord, Master of the Sun

On Reveal: Next turn, you get +1 Energy for each turn you've ended with unspent Energy.

3 Cost · 10 Power · Series 5

Starbrand

Ongoing: Your opponent has +3 Power at each other location.

4 Cost · 6 Power · Series 5

Stardust

Ongoing: Cards can’t be added to locations except by playing or moving them.

2 Cost · 2 Power · Series 4

Starhawk

On Reveal: +1 Power to your cards at the left location if it's an odd turn, otherwise give to the right location.

5 Cost · 7 Power · Series 3 (Collection Level 486+)

Stature

Costs 1 if your opponent discarded a card this game.

4 Cost · 7 Power · Series 3 (Collection Level 486+)

Stegron

On Reveal: Move an enemy card here one location to the right.

3 Cost · 1 Power · Series 2 (Collection Level 222-486)

Storm

On Reveal: Flood this location. Next turn is the last turn cards can be played here.

3 Cost · 1 Power · Series 5

Storm Horseman of Famine

Objective: End 2 turns in a row with unspent Energy Give your other cards here and in your hand +2 Power. (0/2)

2 Cost · 2 Power · Series 5

Strange Supreme

Gains +2 Power from merging. End of Turn: Merge one of your created cards into this.

3 Cost · 3 Power · Series 1 (Collection Level 18-214)

Strong Guy

Ongoing: +6 Power if your hand has 1 or fewer cards.

4 Cost · 6 Power · Series 5

Stryfe

Objective: Play 3 On Reveal cards Use the highest-Cost On Reveal in your hand. (/3)

1 Cost · 0 Power · Series 2 (Collection Level 222-486)

Sunspot

End of Turn: Gain +1 Power for each unspent Energy.

3 Cost · 5 Power · Series 4

Super-Adaptoid

On Reveal: Steal the text from an enemy Activate card here.

4 Cost · 2 Power · Series 3 (Collection Level 486+)

Super-Skrull

Ongoing: Has the Ongoing effects of all enemy cards.

4 Cost · 6 Power · Series 4

Supergiant

On Reveal: All cards played next turn don't reveal until the game ends.

3 Cost · 4 Power · Series 5

Superior Spider-Man

At the start of each turn, you get +1 Energy if you have any cards with increased Power in play.

2 Cost · 1 Power · Series 5

Surge

On Reveal: Give the top card of your deck -1 Cost and +1 Power. After you play it, repeat this ability.

3 Cost · 5 Power · Series 5

Surtur

After you play a card with 10 or more Power, this gains +2 Power.

2 Cost · 3 Power · Series 2 (Collection Level 222-486)

Swarm

When Discarded: Add two copies of this that cost to your hand.

3 Cost · 7 Power · Series 1 (Collection Level 18-214)

Sword Master

On Reveal: Discard an odd-costed card from your hand.

2 Cost · 2 Power · Series 0

Sword of Fu Xi

Ongoing: If Lin Lie Iron Fist is here, he has +8 Power.

4 Cost · 7 Power · Series 5

Symbiote Spider-Man

Activate: Merge your lowest-Cost card here into this. Copy its text like it just revealed.

6 Cost · 0 Power · Series 3 (Collection Level 486+)

Taskmaster

On Reveal: Set this card’s Power equal to that of the last card you played. (if able)

1 Cost · 0 Power · Series 5

Techno-Organic Virus

On Reveal: Copy this to your hand with +1 Cost. Infect your other cards here. (replace their text)

3 Cost · 4 Power · Series 4

Terrax the Tamer

On Reveal: For each location, shuffle a Rock into the losing player's deck.

2 Cost · 2 Power · Series 5

Thaddeus Ross

End of Turn: If your opponent has unspent Energy, draw a card with 10 or more Power.

6 Cost · 12 Power · Series 5

Thanos

Game Start: Shuffle the six Infinity Stones into your deck.

3 Cost · 5 Power · Series 5

The Ancient One

On Reveal: Add Tao Mandala to your hand.

2 Cost · 2 Power · Series 2 (Collection Level 222-486)

The Collector

When a card enters your hand from anywhere (except your deck), +1 Power.

5 Cost · 5 Power · Series 5

The Fallen One

On Reveal: Set your Max Energy equal to this card's Power.

2 Cost · 7 Power · Series 4

The First Ghost Rider

On Reveal: Discard the lowest-Power card from your hand. Remove that card's Power from this.

1 Cost · -3 Power · Series 6

The Hood

On Reveal: Add a Demon to your hand.

1 Cost · 0 Power · Series 4

The Hunger

On Reveal: Horde +3.

6 Cost · 20 Power · Series 2 (Collection Level 222-486)

The Infinaut

If you played a card last turn, you can't play this.

6 Cost · 9 Power · Series 4

The Living Tribunal

Ongoing: Split your total Power evenly among all locations.

2 Cost · 2 Power · Series 0

The Ten Rings

On Reveal: Give one of your other cards here +1 Power.

4 Cost · 7 Power · Starter

The Thing

"It's clobberin' time!"

5 Cost · 6 Power · Series 5

The Thing First Steps

End of Turn: +2 Power. Once per game, if your side here is full, destroy an enemy card here with less Power.

2 Cost · 0 Power · Series 5

Thena

End of Turn: +3 Power if you played (exactly) 2 cards.

3 Cost · 5 Power · Series 3 (Collection Level 486+)

Thor

On Reveal: Shuffle Mjolnir into your deck.

1 Cost · 5 Power · Series 3 (Collection Level 486+)

Titania

After ANY card is played here, this card switches sides.

2 Cost · 3 Power · Series 4

Topaz

After you play a card here, move it to the middle location.

2 Cost · 3 Power · Series 4

Toxie Doxie

On Reveal: Give 2 characters in your hand +2 Power. You can't play them next turn.

2 Cost · 2 Power · Series 5

Toxin

On Reveal: Return your other cards here to your hand. +2 Power for each returned.

4 Cost · 10 Power · Series 3 (Collection Level 486+)

Typhoid Mary

Ongoing: Your other cards here have -2 Power.

1 Cost · 2 Power · Series 1 (Collection Level 18-214)

Uatu the Watcher

Game Start: You can see the unrevealed locations.

6 Cost · 8 Power · Series 3 (Collection Level 486+)

Ultron

On Reveal: Deploy four 2-Power Drones to each other location.

1 Cost · 2 Power · Series 4

Uncle Ben

When Destroyed: Replace this with Spider-Man.

2 Cost · 3 Power · Series 4

Valentina

On Reveal: Add a random 6-Cost card to your hand. Give it -2 Cost and -2 Power.

5 Cost · 3 Power · Series 3 (Collection Level 486+)

Valkyrie

On Reveal: Set ALL cards here to 3 Power.

3 Cost · 3 Power · Series 3 (Collection Level 486+)

Venom

On Reveal: Destroy your other cards here. Add their Power to this card.

2 Cost · 2 Power · Series 5

Victoria Hand

Ongoing: Your cards that were created in your hand have +2 Power.

3 Cost · 4 Power · Series 3 (Collection Level 486+)

Viper

On Reveal: One of your other cards here with the lowest Power switches sides.

5 Cost · 9 Power · Series 2 (Collection Level 222-486)

Vision

You can move this each turn.

3 Cost · 4 Power · Series 5

Viv Vision

At the start of each turn, give all cards in your hand +1 Power if you’re winning here. Otherwise, move this to another location.

1 Cost · 3 Power · Series 2 (Collection Level 222-486)

Vulture

When this card moves, +3 Power.

2 Cost · 2 Power · Series 4

Wade Wilson

When Destroyed: Replace this with a 1-Cost card from your hand or deck with +2 Power.

5 Cost · 9 Power · Series 5

War Machine

Ongoing: Nothing can stop you from playing cards anywhere.

3 Cost · 4 Power · Series 5

Warlock

Activate: For each unspent Energy, give a card in your hand -1 Cost.

4 Cost · 5 Power · Series 2 (Collection Level 222-486)

Warpath

Ongoing: If any of your locations are empty, +5 Power.

0 Cost · 1 Power · Series 3 (Collection Level 486+)

Wasp

"My secret power is that I get things done."

3 Cost · 6 Power · Series 3 (Collection Level 486+)

Wave

On Reveal: All cards cost a maximum of 4 until the end of next turn.

7 Cost · 14 Power · Series 5

Weapon H

When Discarded: Put this back with -2 Cost.

2 Cost · 3 Power · Series 5

Weapon X Wolverine

After one of your other cards is destroyed, +1 Power. After every 3rd time, improve this effect by 1. (/3)

1 Cost · 0 Power · Series 4

Web Sling

On Reveal: Next turn, you can move one of your cards away from here.

3 Cost · 3 Power · Series 4

Werewolf By Night

After you play a card, move there to gain +2 Power if it has an On Reveal.

3 Cost · 5 Power · Series 1 (Collection Level 18-214)

White Queen

On Reveal: Copy the card that costs the most from your opponent's hand into your hand.

5 Cost · 1 Power · Series 0 (Collection Level 1-14)

White Tiger

On Reveal: Add a 10-Power Tiger to another location.

2 Cost · 2 Power · Series 5

White Widow

On Reveal: Add a Widow's Kiss to your opponent's side of this location.

4 Cost · 6 Power · Series 5

Wiccan

On Reveal: If you've spent all your Energy on previous turns, +2 Max Energy.

2 Cost · 1 Power · Series 4

Wild Child

Ongoing: +4 Power if you’ve discarded a card. +4 Power if one of your cards has been destroyed.

5 Cost · 9 Power · Series 5

Wilson Fisk

Costs 3 if you have the highest Power among cards in play.

3 Cost · 2 Power · Series 0 (Collection Level 1-14)

Wolfsbane

On Reveal: +2 Power for each other card you have here.

2 Cost · 3 Power · Series 1 (Collection Level 18-214)

Wolverine

When Discarded or Destroyed: Regenerate this with +2 Power at a random location.

4 Cost · 3 Power · Series 5

Wolverine Horseman of War

Objective: This has 5 or more Power Give one of your cards at each location +3 Power. (3/5)

4 Cost · 2 Power · Series 3 (Collection Level 486+)

Wong

Ongoing: Your On Reveal abilities here repeat.

1 Cost · 1 Power · Series 4

X-23

When Discarded or Destroyed: Regenerate this at a random location and you get +1 Energy next turn.

2 Cost · 3 Power · Series 5

Xorn

After ANY 3 or 4-Cost card is played here, move it to another location.

0 Cost · 2 Power · Series 3 (Collection Level 486+)

Yellowjacket

On Reveal: Afflict your other cards here with -1 Power.

1 Cost · 2 Power · Series 1 (Collection Level 18-214)

Yondu

On Reveal: Banish the card that costs the least in your opponent's deck.

1 Cost · 1 Power · Series 3 (Collection Level 486+)

Zabu

On Reveal: Give each 4-Cost card in your deck -1 Cost.

1 Cost · 3 Power · Series 3 (Collection Level 486+)

Zero

On Reveal: Remove the abilities on the next card you play.

4 Cost · 4 Power · Series 5

Zombie Captain Marvel

Activate: Destroy your other cards here to get +3 Power for each. Move to a location you're losing.

7 Cost · 5 Power · Series 5

Zombie Galacti

Game Start: Choose 6 other characters in your deck. On Reveal: Transform those cards into copies of this.

5 Cost · 4 Power · Series 4

Zombie Giant-Man

On Reveal: Horde +2, then this gains Power equal to your Zombie Horde.

2 Cost · 2 Power · Series 5

Zombie Mister Fantastic

On Reveal: Horde +2. Activate: Give 4 of your created cards +1 Power.

2 Cost · 4 Power · Series 4

Zombie Power Man

End of Turn: If you're winning here, discard the leftmost card from your hand.

3 Cost · 4 Power · Series 4

Zombie Sentry

On Reveal: Horde +1 for each of your cards at the right location.