Abomination
"Foolish rabble! You are beneath me!"
ItsGuestGamingMarvel Snap Card Reference
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"Foolish rabble! You are beneath me!"
On Reveal: If the last card you played has an On Reveal, copy its text. (if able)
End of Turn: Draw a card if you're winning here. Otherwise, +1 Power.
On Reveal: Revive your highest-Power destroyed card here with its Power doubled.
On Reveal: The last card your opponent played moves to this location.
Game Start: Shuffle 4 Ancient Arcana into your deck.
Game Start: Draw Agatha. She controls your cards on even turns.
On Reveal: Add a random card to your hand.
On Reveal: Add a random 4-Cost and 5-Cost card to your hand.
On Reveal: Set the Power of all cards in your deck to 3.
After you play a card here, merge this into it.
When Destroyed: Replace this with a 4-Cost card from your hand or deck.
Ongoing: +1 Power for each card in play afflicted with negative Power.
On Reveal: Remove the text from all unrevealed enemy characters here.
On Reveal: Give the top card of your deck +3 Power.
When one of your cards is destroyed, this flies out of your hand or deck to replace it.
After you play a card here, +1 Power.
On Reveal: Your cards with Power below switch sides. Destroy those that can't.
Ongoing: If your side of this location is full, +4 Power.
On Reveal: Set the Cost and Power of your deck's top card to .
When Discarded: Put this back with +4 Power.
On Reveal: Swap the lowest-Power card in your front row at any location with a card from your deck.
On Reveal: Swap the lowest-Power card in your front row at any location with a card from your deck.
Activate: After you play your next card, give it +1 Power and move it to the right.
Objective: Your cards are destroyed 4 times Resurrect one here with +5 Power. (0/4)
On Reveal: Compare the Power of the top 3 cards of both decks. If your total is higher, +6 Power.
Game Start: Shuffle 12 new cards into your deck. On turn 3, get +1 Max Energy.
Ongoing: Cards here can't be destroyed.
On Reveal: Destroy one of your other cards here to copy it at the other locations.
Activate: Create a 1-Cost card at another location. Increase the Cost each time you're winning here as the turn starts.
On Reveal: Copy the text of an On Reveal card in your hand.
End of Turn: Destroy one of your cards here with less Power.
On Reveal: Give one of your other On Reveal cards at each location +2 Power. Repeat for Ongoing, Activate, and End of Turn.
Activate: Give one of your cards at each other location +2 Power.
On Reveal: The top card of your opponent's deck costs 6 until turn 6.
On Reveal: Recruit a card that costs the least from your opponent's deck to your side of this location.
On Reveal: Set the Power of all cards in your hand to 3.
On Reveal: Add copies of your other cards here to your hand. Set their Costs to 2 and Power to 3.
When a card moves, follow it to gain +2 Power. (once per turn)
On Reveal: Return your other cards here to your hand. They cost 1 less next turn.
On Reveal: Shuffle Stormbreaker into your deck.
After you play a card, this gains +1 Power.
On Reveal: Discard the card that costs the least from your opponent's hand.
End of Turn: Discard this from your hand.
After you discard a card, add the Ebony Blade to your hand with that card's Power. (once per game)
On Reveal: Double this card's Power.
Activate: Until the end of next turn, your 1-Cost cards cost .
Activate: Add a Widow's Bite to your opponent's hand.
On Reveal: Discard the rightmost card from your hand.
On Reveal: Swap the last card you played with a card that costs more from your deck.
On Reveal: Merge cards from your deck into this until it gains 13 or more Power.
Ongoing: Your other cards have +1 Power.
On Reveal: Add 2 Broodlings here with the same Power.
End of Turn: If you have unspent Energy, 33% chance to HULK OUT!
When Destroyed: Replace this with the Winter Soldier.
Activate: Discard all cards that cost 1 or less from your hand. Afflict that many different enemy cards with -2 Power.
On Reveal: Draw a card from your opponent's deck.
Ongoing: Your 1 and 6-Cost cards can't be destroyed.
Objective: Have 3 cards that are 4-Cost or higher in play Afflict the highest-Cost enemy card with -7 Power. (/3)
On Reveal: Move the highest-Power enemy card here away. If you can't, destroy it with a Rock.
Ongoing: Your other Ongoing cards here have +2 Power.
Ongoing: Add this card's Power to your back-row cards here. (can't add to itself)
At the end of the game, move to a location that wins you the game. (If possible)
On Reveal: Destroy your other cards here. +2 Power for each destroyed.
On Reveal: Steal 1 Power from each card in your opponent's deck.
Ongoing: Your highest-Power cards have +3 Power.
Activate: +2 Power for each 5-Cost or more card you have here and in hand.
On Reveal: Copy the text of another card here you revealed this turn.
When this permanently gains Power, add Flames of the Faltine to your hand. (if in hand or in play)
On Reveal: Next turn, both players can move cards to this location.
Activate: Destroy an enemy created card here.
On Reveal: Discard the card that costs the least from your hand.
Ongoing: Your other cards here have +1 Power for each turn you've discarded a card.
Ongoing: Can't be destroyed, moved, or have its Power reduced.
When you draw this, copy the text from the bottom card of your opponent's deck.
On Reveal: Discard 2 cards from your hand to get +1 Max Energy.
On Reveal: Remove the text from front-row enemy cards here.
Ongoing: On Reveal abilities won't happen here.
You can only play this at locations where you are winning.
On Reveal: Each player draws a card.
You can only play this where you have a 1-Cost card.
"Let's move, X-Men."
When this moves to a location, +2 Power for each enemy card there.
On Reveal: Add the Muramasa Shard to your hand.
Activate: Destroy an enemy card here with less Power.
On turn 5, you get to see your opponent's plays before you make your own.
Ongoing: +2 Power for each card in your opponent's deck.
Ongoing: +2 Power for each location that's full on your side.
When Destroyed: Return this to your hand with double the Power.
On Reveal: Remove the text of a 3-Cost or lower enemy character here.
Costs 1 less for each card destroyed this game.
On Reveal: Destroy your other cards here.
On Reveal: Add a Rock to each other location.
On Reveal: Destroy your cards at other locations.
Ongoing: +2 Power for each card in your hand.
Ongoing: Enemy cards here afflicted with negative Power have an additional -2 Power.
On Reveal: Add a 5-Power DoomBot to each other location.
End of Turn: Add a DoomBot 2099 to a random location if you played (exactly) 1 card.
On Reveal: Pull the lowest-Power card from your opponent's hand to their side of this location.
On Reveal: Move your highest-Power card(s) to this location.
You always draw this card on turn 2, and not before.
Game Start: Begin a Summoning Ritual. (Add step 1 to hand.)
At the end of the game, discard a card from your hand to gain its Power.
On Reveal: Put a card from your hand here.
On Reveal: Steal 1 Power from even-costed cards in ALL hands.
On Reveal: If your opponent played a card here this turn, +4 Power.
End of Turn: +3 Power if your opponent played a card with greater Power this turn. Move to that card if you'd be winning its location.
You can't play this after turn 3. Ongoing: You can't play cards here.
After your opponent plays an Ongoing card here, remove its abilities.
On Reveal: +1 Max Energy. Ongoing: You can only play 1 card a turn.
On Reveal: Destroy an enemy 1-Cost card here.
On Reveal: One of your cards destroyed last turn gets revived here.
Each card you play to fill your side of a location gains +2 Power.
Game Start: Copy the text of a random 6-Cost card.
Objective: Have a full front row at each location Transform into Apocalypse, Celestials' Chosen. (/6)
On Reveal: Remove the abilities from all Ongoing cards here.
On Reveal: Copy a card from your deck into your hand. Set its Cost to 3 and Power to 4.
End of Turn: Put a created card from your hand here.
After you play a card with higher Power here, give this +2 Power and move this to another location.
On Reveal: Return your 1-Cost cards to your hand.
Activate: Give your other cards here +1 Power and move them to the right.
Activate: Give your End of Turn cards +2 Power.
Activate: If you've had cards discarded and destroyed, afflict front-row enemy cards at each location with -2 Power.
On Reveal: Destroy your highest-Power card here to afflict an enemy card here with that much negative Power.
Activate: Resurrect your opponent's highest-Power discarded or destroyed card on your side of this location.
On Reveal: Gain the Power of a front-row enemy card here.
When one of your cards is destroyed, this uses that card’s On Reveal.
On Reveal: Revive one of your discarded or destroyed 3-Cost cards here.
On Reveal: Give the next card you play +2 Power.
On Reveal: Add a copy of the last card you played to your hand. (if able)
Each turn, the first card you play at another location reveals with +2 Power.
On Reveal: If you're winning this location and this is your only card here, destroy all other locations.
My Herald is the next character I see you play. End of Turn: +2 Power if you're winning my Herald's location. (if in hand or in play)
On Reveal: Discard a card from your hand to destroy a random enemy card.
Objective: Play 6 total Cost of created cards Randomly destroy up to 4 total Cost of enemy cards. (/6)
On Reveal: If your opponent played a card here this turn, +4 Power.
On Reveal: Remove the abilities from all End of Turn cards here.
On Reveal: Bring back one of your discarded cards to this location.
On Reveal: The last card you played moves here.
You can only play this at the left location.
On Reveal: +1 Power for each of your other cards in play with increased Power.
On Reveal: Add a card from your opponent's deck to their side of this location. If it has less Power, destroy it.
Ongoing: +1 Power for each other Ongoing card you have in play.
Ongoing: Nobody can play cards that cost 4 or more here.
Ongoing: Your opponent's created cards cost 1 more. (maximum 6)
Ongoing: +2 Power for EACH On Reveal card in play.
On Reveal: Move one of your other On Reveal cards here to the middle location. Its ability happens again.
On Reveal: Switch sides.
On Reveal: If your opponent played a card here this turn, +4 Power.
On Reveal: Pick a random character in your hand 3 times. Give +2 Power each time.
Each turn this is in play, swap to a new Activate ability until one is used.
End of Turn: You lose 1 Max Energy and this gains +3 Power.
On Reveal: If you play a card at this location next turn, +3 Power.
On Reveal: Add 2 Arrows to your hand.
On Reveal: Afflict all other cards with -1 Power.
When Destroyed: Return this to your hand, then give all cards in your hand +1 Power.
On Reveal: Move your other cards one location to the left.
On Reveal: For each different Cost among them, resurrect a card you discarded to a random location.
When Discarded: Fill your hand with random cards.
Activate: Discard a card from your hand.
On Reveal: Next turn, you can move cards to this location.
The first time another one of your cards moves here each turn, move it to another location.
Game Start: Unlock the potential of your cards with no abilities.
On Reveal: Gain +2 Power for each other card you played this turn.
On Reveal: Switch sides.
After you play a card here, you get +1 Energy next turn.
Ongoing: Tap this to see the top card of your deck.
"HULK SMASH!"
On Reveal: Merge this into one of your cards here.
When this moves, double its Power.
End of Turn: +1 Power. Once per game, if your side here is full, double this card’s Power instead.
End of Turn: This moves if a player Snapped.
Ongoing: +1 Power for each time one of your cards moved this game.
On Reveal: Set the Cost of EACH deck's top card to 1.
On Reveal: Give a card in your opponent's hand +1 Cost. (maximum 6)
On Reveal: Add 2 of Ultron's Stones to your hand.
Ongoing: Cards you play here are not revealed until the game ends.
Activate: This turn, your End of Turn abilities repeat.
On Reveal: After you play your next card, move it one location to the left.
On Reveal: Copy the text of your deck's top card.
Ongoing: Your total Power is doubled here.
On Reveal: Add a random -Cost or more card to your hand. If you’re winning here after next turn, give it -3 Cost.
On Reveal: Give 2 of your other cards +3 Power.
End of Turn: If you’re losing this location, double this card’s Power.
Ongoing: Your cards here with increased Power have +2 Power.
On Reveal: Draw all cards that cost 0 from your deck.
Ongoing: Players must play their first card here each turn. (if possible)
You can move this once. Nothing can stop you from moving or playing this to any location.
Activate: Next turn, you get +1 Energy.
On Reveal: If you don't play a card at this location next turn, +5 Power.
At the start of each turn, +1 Power for each bonus Energy you have.
Ongoing: The On Reveal abilities of your 1-Cost cards here happen twice.
Activate: Immediately Activate your other cards here. (without using up their Activate abilities)
On Reveal: Add the top card of your deck to this location.
On Reveal: Move away all enemy cards played here this turn. (including unrevealed cards)
Objective: Have 6 different Powers among your other cards in play +6 Power. (/6)
Ongoing: Your 1-Cost cards have +1 Power.
On Reveal: Each card in your hand gives one of your other cards in play +1 Power.
Game Start: Replace this with 4 Kangs with text from random cards that Cost 3 or more.
On Reveal: Give one of your 1, 2, and 3-Cost characters +2 Power each.
When Discarded: Return in its next phase. On Reveal: Resurrect a card you discarded to another location with its Power set to 5.
Activate: Destroy the next card you play this turn to gain its Power.
On Reveal: Destroy ALL 1-Cost cards.
Activate: Draw a created card from your deck.
When an enemy card moves here, afflict it with -2 Power.
When this returns to your hand, +1 Power. Returns at the start of each turn.
Ongoing: The location to the right has +7 Power.
Ongoing: Has the combined Power of all cards destroyed this game.
On Reveal: Shuffle a Rock into your opponent's deck.
On Reveal: Banish the top card of your deck. If it was 4-Cost or more, +2 Energy next turn, otherwise give this +4 Power.
When a card moves here, this gains +2 Power.
On Reveal: Destroy each card here with 3 or less Power.
On Reveal: Discard the card that costs the most from your hand.
Activate: Afflict an enemy card here with negative Power equal to this card's Power.
On Reveal: Steal 1 Power from each other card here.
On Reveal: Copy the enemy card(s) with the highest Power played this turn, but on your side.
On Reveal: Remove the text from 6-Cost cards in your opponent's hand.
On Reveal: Replace each other location with this one.
On Reveal: Add the Sword of Fu Xi to another location.
Ongoing: -4 Power if your opponent has 4 cards here.
End of Turn: If you played a 1-Cost card this turn, afflict an enemy card here with -2 Power.
Activate: After you play your next character, swap it with one from your deck.
On Reveal: Replace your deck with your opponent's starting deck. Give those cards -1 Cost.
Ongoing: Your cards can't have their Power reduced.
On Reveal: Add an Ice Cube to each side of this location.
At the end of the game, this jumps from your deck to your lowest-Power location. (that isn't full)
On Reveal: Discard your hand.
At the start of each turn (after drawing), +2 Power if your hand is full.
Ongoing: You can move one of your other cards away from here each turn.
On Reveal: Replace this location with '{card.Location_Morphed.Name}'. Doesn't work after turn {card.TurnNumber}.
On Reveal: Move all enemy 3 and 4-Cost cards to this location.
Activate: Copy the text of a character in your deck with Cost equal to your unspent Energy. (without using its On Reveal)
On Reveal: Give the leftmost card in your hand +2 Power. If it’s 5-Cost or more, -1 Cost too.
On Reveal: Add 2 members of the Guardians crew to your hand.
End of Turn: Runs from your hand to a random location. (if possible)
On Reveal: Add a 3-Cost or less card from your deck here, but don't reveal it until the game ends.
On Reveal: Merge the last card you played into this. When this merges, double its Power.
Ongoing: 3-Cost or less cards here have -2 Power.
On Reveal: If your opponent played any cards here this turn, copy one of them into your hand.
On Reveal: Add a random 2-Cost card to your hand.
When Discarded or Destroyed: Randomly split -7 Power among enemy cards.
At the end of the game, move to a location that LOSES you the game. (if possible)
End of Turn: Give 3 of your 1-Cost cards +1 Power.
On Reveal: Add 2 Sentinel to your opponent's hand.
Activate: Give the next card you play Power equal to this card’s Power.
On Reveal: Your opponent draws 2 cards.
On Reveal: If this is at the middle location, +3 Power.
You can move this once. Ongoing: Enemy cards here can't move.
At the start of each turn, add an Incantation to your hand.
When you discard a card, this gains +1 Power and can move next turn.
If a card moved last turn, this costs 1.
On Reveal: Copy the character that costs the least from your opponent's hand into your hand. Give it +2 Power.
On Reveal: Repeat the On Reveal abilities of your other cards here, then destroy them.
Ongoing: Adjacent locations have +3 Power.
End of Turn: Give a card in your hand -1 Cost or +2 Power.
On Reveal: Swap the Power and Cost of all cards in your deck.
On Reveal: Add a Sinister Clone here with the same Power.
"We've got to save this city."
Costs 1 less for each of your created cards in play.
When Destroyed: Get a copy of your opening hand.
Ongoing: If both sides here are full, +6 Power.
On Reveal: Banish the top card of your deck. Add 2 Rocks to your hand. Set their Power to the banished card’s Cost.
On Reveal: Copy your hand.
On Reveal: Discard an even-costed card from each player's hand.
End of Turn: +2 Power if you played 1 card this turn and spent all your Energy.
Ongoing: Has the Ongoing effects of your 3-Cost or less cards here.
Ongoing: +2 Power for each time you discarded a card this game.
On Reveal: Return all your discarded and destroyed cards to hand with +3 Power.
On Reveal: Become a copy of a card in your opponent's hand.
On Reveal: Give the leftmost card in your hand +2 Power and -1 Cost, then copy it.
When this moves, add a copy to the old location.
On Reveal: Add an Illusion to another location. Activate: Swap Power with it.
On Reveal: If the last card you played has an Ongoing, copy its text. (if able)
On Reveal: Give all cards in your hand +1 Power.
Ongoing: +5 Power if this is your only card here.
On Reveal: Give +5 Power to each of your cards alone at another location.
Each turn your opponent doesn't play a card here, +2 Power. (except the turn you play this)
After an enemy character is played here, destroy it. (once per game)
After you play a skill, +1 Power.
On Reveal: Add 3 random 6-Cost cards to your hand.
On Reveal: After you play your next card, cast a spell. (The spell changes each turn.)
You can move this once.
On Reveal: Replace the text of each card in your hand with text from a random card of the same Cost.
When Destroyed: Add a copy of this to each other location.
You can move this once. When this moves, replace its location with a random new one.
When Destroyed: Give your cards +1 Power.
After the next time you play a 6-Cost card, double this card's Power.
On Reveal: Repeat the On Reveal abilities of your other cards here.
On Reveal: Give every card in your deck +1 Power.
Ongoing: If you're winning here, +3 Power to other locations.
Activate: Afflict the highest-Power enemy card with -7 Power.
Ongoing: Your other Ongoing effects here apply an additional time.
Ongoing: +7 Power if this is your only card here.
Ongoing: Your Rocks have +3 Power.
Ongoing: Your cards with no abilities have +2 Power.
On Reveal: Add SP//dr to your hand. When this merges, you get +1 Energy next turn.
On Reveal: Give each card in your deck -1 Cost or +2 Power.
On Reveal: Revive one of your destroyed cards and merge this into it. That card can move each turn.
On Reveal: Shuffle the base Costs of all cards in your deck that started there.
On Reveal: Move an enemy 1 or 2-Cost card to this location.
Objective: Cards in play are afflicted with -5 Power Put a card from your hand here. (0/5)
On Reveal: If this is in the back row, copy the text of the card in front of it.
Ongoing: Moving is the only way to add or remove a character from here.
On Reveal: Add 2 Thief’s Tools to your hand. Set their Costs to if a card moved last turn.
When Discarded: This jumps to your lowest-Power location. (that isn't full)
On Reveal: Next turn, you get +1 Energy.
Ongoing: +1 Power for each enemy card here.
On Reveal: Swap the positions of the other two locations.
Starts in your opening hand.
Ongoing: Your created cards cost 1 less. (minimum 1)
On Reveal: Use 3 On Reveals from cards released before Rama-Tut's time.
Ongoing: Your cards with 1 or less Power cost 1 less. (minimum 1)
On Reveal: Afflict the lowest-Power enemy card here with -2 Power and remove its text.
End of Turn: If your opponent has unspent Energy, +3 Power. (if in hand or in play)
On Reveal: Discard the leftmost card in your hand to add a random card with the same Cost to your hand.
Ongoing: Enemy cards here have +2 Power.
The first time this moves, add a card from your hand to the old location.
On Reveal: If you play a card at this location next turn, +5 Power.
On Reveal: Add a Rock to your side of this location.
You can move this once. After your opponent plays a card here, steal 1 Power from it.
On Reveal: If your opponent played a card here this turn, +4 Power.
On Reveal: Shuffle 2 Rocks into your opponent's deck.
On Reveal: Steal the text from an enemy Ongoing card here.
Ongoing: +2 Power for each card in your opponent's hand.
When Destroyed: Return this to your hand. It costs .
On Reveal: +2 Power for each different Power among all other cards here.
On Reveal: Add Cap's Shield to another location. Ongoing: You can move Cap's Shield.
On Reveal: Next turn, cards cost 1 more. (maximum 6)
On Reveal: Add 2 Rocks to your hand. Give them +1 Power for each of your front-Row characters.
Costs 1 less for each card you played last turn.
On Reveal: Remove the abilities from all Ongoing cards in your deck.
Activate: Add an exact clone of this to another location.
On Reveal: Replace this location with a new one.
When Discarded: Put this back and give +2 Power to itself and one of your cards in play.
On Reveal: Afflict cards in your opponent's hand with -1 Power.
When an enemy card moves, steal 2 Power from it. (once per turn)
When this permanently gains Power, gain +2 more Power. (wherever this is)
On Reveal: Afflict the lowest-Power card in each player's hand with -3 Power.
Objective: Have 3 cards with no abilities in play Steal 5 Power from an enemy card here. (/3)
On Reveal: Add another Sentinel to your hand.
You can't play this at the right location. On Reveal: Add a -9 Power Void to the right location.
Ongoing: Cards in your hand cost 1 less. (minimum 1)
On Reveal: Transform your other characters here into random ones that cost 1 more. (if possible)
On Reveal: Reset all cards here to their original Power.
On Reveal: Shuffle in 3 Demons. When you draw a card with 6 or more Power, +2 Power.
On Reveal: Destroy an enemy card here that has 10 or more Power.
Game Start: The Ten Rings starts in your hand. On Reveal: Unlock their potential.
On Reveal: Add a random 1-Cost character to each location.
Costs 1 less for each unspent Energy last turn.
"I'm gonna blast you!"
On Reveal: Give the last character you played +3 Power for each turn you played 2 or more cards. (+)
On Reveal: If you play your next card at this location, double its Power.
After ANY card is played here, move this to another location.
On Reveal: Steal 2 Power from the top card of your opponent's deck.
On Reveal: Each player discards the lowest-Power card from their hand.
On Reveal: Give your other 3-Cost cards +2 Power.
End of Turn: If you're winning this location with an On Reveal card, copy its text.
Costs 2 less for each of your cards that has 10 or more Power.
On Reveal: Add the Hawk and Bear auroras to your hand.
Activate: Give your card that last moved +2 Power and move it back to its previous location.
On Reveal: Give your Ongoing cards +2 Power.
Ongoing: +1 Power for each turn in which you spent all your Energy.
Activate: Replace the text of a random character in your opponent's hand with "oink!"
On Reveal: Move to another location and pull an enemy card from here to there.
The first time this moves to any location, destroy an enemy card there.
On Reveal: Set the top card of your deck's Power to 8. If your other cards in play cost exactly 8 total, add it here. (/8)
You can move this once. When this moves to a location, steal 2 Power from the highest-Power enemy there.
On Reveal: Afflict all enemy cards here with -1 Power.
On Reveal: Add a 1-Power Squirrel to each other location.
On Reveal: If your opponent played a card here this turn, +4 Power.
On Reveal: Next turn, you get +1 Energy for each turn you've ended with unspent Energy.
Ongoing: Your opponent has +3 Power at each other location.
Ongoing: Cards can’t be added to locations except by playing or moving them.
On Reveal: +1 Power to your cards at the left location if it's an odd turn, otherwise give to the right location.
Costs 1 if your opponent discarded a card this game.
On Reveal: Move an enemy card here one location to the right.
On Reveal: Flood this location. Next turn is the last turn cards can be played here.
Objective: End 2 turns in a row with unspent Energy Give your other cards here and in your hand +2 Power. (0/2)
Gains +2 Power from merging. End of Turn: Merge one of your created cards into this.
Ongoing: +6 Power if your hand has 1 or fewer cards.
Objective: Play 3 On Reveal cards Use the highest-Cost On Reveal in your hand. (/3)
End of Turn: Gain +1 Power for each unspent Energy.
On Reveal: Steal the text from an enemy Activate card here.
Ongoing: Has the Ongoing effects of all enemy cards.
On Reveal: All cards played next turn don't reveal until the game ends.
At the start of each turn, you get +1 Energy if you have any cards with increased Power in play.
On Reveal: Give the top card of your deck -1 Cost and +1 Power. After you play it, repeat this ability.
After you play a card with 10 or more Power, this gains +2 Power.
When Discarded: Add two copies of this that cost to your hand.
On Reveal: Discard an odd-costed card from your hand.
Ongoing: If Lin Lie Iron Fist is here, he has +8 Power.
Activate: Merge your lowest-Cost card here into this. Copy its text like it just revealed.
On Reveal: Set this card’s Power equal to that of the last card you played. (if able)
On Reveal: Copy this to your hand with +1 Cost. Infect your other cards here. (replace their text)
On Reveal: For each location, shuffle a Rock into the losing player's deck.
End of Turn: If your opponent has unspent Energy, draw a card with 10 or more Power.
Game Start: Shuffle the six Infinity Stones into your deck.
On Reveal: Add Tao Mandala to your hand.
When a card enters your hand from anywhere (except your deck), +1 Power.
On Reveal: Set your Max Energy equal to this card's Power.
On Reveal: Discard the lowest-Power card from your hand. Remove that card's Power from this.
On Reveal: Add a Demon to your hand.
On Reveal: Horde +3.
If you played a card last turn, you can't play this.
Ongoing: Split your total Power evenly among all locations.
On Reveal: Give one of your other cards here +1 Power.
"It's clobberin' time!"
End of Turn: +2 Power. Once per game, if your side here is full, destroy an enemy card here with less Power.
End of Turn: +3 Power if you played (exactly) 2 cards.
On Reveal: Shuffle Mjolnir into your deck.
After ANY card is played here, this card switches sides.
After you play a card here, move it to the middle location.
On Reveal: Give 2 characters in your hand +2 Power. You can't play them next turn.
On Reveal: Return your other cards here to your hand. +2 Power for each returned.
Ongoing: Your other cards here have -2 Power.
Game Start: You can see the unrevealed locations.
On Reveal: Deploy four 2-Power Drones to each other location.
When Destroyed: Replace this with Spider-Man.
On Reveal: Add a random 6-Cost card to your hand. Give it -2 Cost and -2 Power.
On Reveal: Set ALL cards here to 3 Power.
On Reveal: Destroy your other cards here. Add their Power to this card.
Ongoing: Your cards that were created in your hand have +2 Power.
On Reveal: One of your other cards here with the lowest Power switches sides.
You can move this each turn.
At the start of each turn, give all cards in your hand +1 Power if you’re winning here. Otherwise, move this to another location.
When this card moves, +3 Power.
When Destroyed: Replace this with a 1-Cost card from your hand or deck with +2 Power.
Ongoing: Nothing can stop you from playing cards anywhere.
Activate: For each unspent Energy, give a card in your hand -1 Cost.
Ongoing: If any of your locations are empty, +5 Power.
"My secret power is that I get things done."
On Reveal: All cards cost a maximum of 4 until the end of next turn.
When Discarded: Put this back with -2 Cost.
After one of your other cards is destroyed, +1 Power. After every 3rd time, improve this effect by 1. (/3)
On Reveal: Next turn, you can move one of your cards away from here.
After you play a card, move there to gain +2 Power if it has an On Reveal.
On Reveal: Copy the card that costs the most from your opponent's hand into your hand.
On Reveal: Add a 10-Power Tiger to another location.
On Reveal: Add a Widow's Kiss to your opponent's side of this location.
On Reveal: If you've spent all your Energy on previous turns, +2 Max Energy.
Ongoing: +4 Power if you’ve discarded a card. +4 Power if one of your cards has been destroyed.
Costs 3 if you have the highest Power among cards in play.
On Reveal: +2 Power for each other card you have here.
When Discarded or Destroyed: Regenerate this with +2 Power at a random location.
Objective: This has 5 or more Power Give one of your cards at each location +3 Power. (3/5)
Ongoing: Your On Reveal abilities here repeat.
When Discarded or Destroyed: Regenerate this at a random location and you get +1 Energy next turn.
After ANY 3 or 4-Cost card is played here, move it to another location.
On Reveal: Afflict your other cards here with -1 Power.
On Reveal: Banish the card that costs the least in your opponent's deck.
On Reveal: Give each 4-Cost card in your deck -1 Cost.
On Reveal: Remove the abilities on the next card you play.
Activate: Destroy your other cards here to get +3 Power for each. Move to a location you're losing.
Game Start: Choose 6 other characters in your deck. On Reveal: Transform those cards into copies of this.
On Reveal: Horde +2, then this gains Power equal to your Zombie Horde.
On Reveal: Horde +2. Activate: Give 4 of your created cards +1 Power.
End of Turn: If you're winning here, discard the leftmost card from your hand.
After you play a card here, Horde +2.
On Reveal: Horde +1 for each of your cards at the right location.