
Altar of Death
After you play a card here, destroy it to get +2 Energy next turn.
ItsGuestGamingMarvel Snap Location Reference
Generated location pages for discoverability, internal linking, and future matchup/context notes.

After you play a card here, destroy it to get +2 Energy next turn.

After turn 4, whoever is winning here draws 2 cards.

After turn 3, add The Destroyer to the winning side.

After you play a 3 or 4-Cost card, move it here.

After this turn, add a 0-Power copy of a card from hand here.

If you only have one card here, it has +5 Power.

After turn 3, shuffle your hand into your deck. Draw 3 cards.

The next card you play here gains +3 Power and moves.
Your next play here gains +2 Power for each of your Snaps.

On turn 5, all cards must be played here.

After you play a card here, fill this location with copies of it.

Whoever has the least Power here wins.

Whoever is winning this location gets +4 Power at the others.

The next card you play here becomes a random 6-Cost card.
End of Turn: Boost +1 the lowest-Power card(s) here.

You can't play cards here 2 turns in a row.

After turn 5, set all cards here to 5 Power.

Add a random 3-Cost card to each player's hand.

Power here doesn't count toward winning the game.
Draw a card. It steals 1 Power from cards in the enemy deck.

The player winning here gets +1 Energy each turn.

The next card you play here switches sides.
After turn 4, add a random 5-Cost+ card to each side.

Discard a card. Replace it with one that costs the same.
After turn 4, give your hand -1 Cost if 12+ Power here.

Add a Squirrel to each location.
Copy the highest-Cost card in your deck into your hand.

After you play a card here, add a copy to your hand.
Whoever is losing here has +4 Power at adjacent locations.

Fill this to give your cards at other locations +1 Power.

Fill this location with Rocks. Skip a turn to destroy your Rocks.

After you play a card here, create a copy at this location.

Cards that cost 1, 2, or 3 can't be played here.

Whoever is winning here gets +4 Power at adjacent locations.
Shuffle your hand into your deck. Draw 3 cards.

Get a copy of a card in your opponent's hand.

Cards played here have a 25% chance to be destroyed.

Cards here are not revealed until the game ends.

After you play a card here, destroy it.

Card text is disabled here.

Add a Rock here and a Vibranium to your hand.

Replace both decks with 10 random cards.

On turn 5, cards cost 1 more.
Draw the bottom card of your deck.

Ego takes over and plays your cards for you.

Cards cost 1 less.
On turn 6, get +2 Energy.
After turn 4, destroy a card. Your others here split its Power.

After turn 5, flood the other locations.

After turn 3, add a Rock to the losing player's side.

After you play a card here, ALL players get +1 Energy next turn.

When a card moves here, afflict it with -4 Power.

Cards can't be played here.

This is the last turn cards can be played here.

Both players get double Boosters this game.

After turn 3, transform all cards here into the Hulk.

After turn 5, all but your highest-Cost here are destroyed.

After turn 5, put a card from each player's hand here.

Add a random card with 10 or more Power to your hand.

End of Turn: Move one card to the Web for a random player.

After turn 4, destroy all cards controlled by the player losing here.

Draw a 1-Cost card from your deck.

Cards that cost 1 can't be played here.
Changes to card Power are doubled here.

After you play a card here this turn, banish the top card of your opponent's deck.
Cards here can’t move.
After each Snap, move a card away from here.

Ongoing effects are disabled here.
When you play 2 cards here in a turn, they reveal with +2 Power.
Playing 2 cards here in a turn reveals them with +2 Power.

End of Turn: Cards here lose 1 Power.

When a card moves here, give it +2 Power.

On Reveal effects happen twice at this location.

After turn 4, merge your cards here into a Symbiote.

On Reveal effects do not happen at this location.

Your next play here adds its Power to the top of your deck.
Add a random Activate card here for each player.

You can't play cards here after turn 4 .

1-Cost cards here have +2 Power.

Draw 3 cards. Banish both decks.

After you play a card here, shuffle 3 rocks into your deck.

No cards are revealed this turn.

There is a turn 7 this game.
After turn 3, a random location becomes Taco Truck.

After turn 3, ruin a random location.
After turn 3, another location becomes Taco Truck.

After you play a card here, return it to your hand.

After you play a card here, add a copy to the opponent's hand.

End of Turn: Give each highest-Cost card here +2 Power.
After turn 3, return cards here to hand. Double their Power.

Add a member of the Guardians crew to your hand.

At the start of turn 6, swap hands.

On turns 3, 4, and 5, no cards can be added here.

On turn 4, transform into one of the other locations.

Whoever has more cards here gets +100 Power.

Add a 10-Power Monster here for each player.

The card(s) with the highest Power here get +3 Power.

You can't play your first card here each turn.
End of Turn: Give front-row cards here +1 Power.
When you play a card here, add a Sentinel to your hand.
Player's can't Snap after turn 5.
Players can't Snap after turn 5.

Players can't retreat after turn 5.

After you play a card here, discard a card.

End of Turn: Give cards here +1 Power.
After you play a card here, your opponent gets a Chimichanga.

After turn 3, destroy all cards here.

Cards here have -2 Power.

Cards here have -3 Power.
On turn 6, you can move cards to this location.

Cards here have +5 Power.
Add a Series 1 card to your hand. It costs 0.

After you play a card here, add a Djinn to your hand.

Draw a card.

Draw 2 cards.

Ongoing effects here are doubled.

After you play a card here, add a Sentinel to your hand.

After turn 3, all cards here switch sides.

The next card you play here pulls a card to the enemy side from their hand.

When your revealed cards fill this, merge them into a Symbiote.

Created cards here have +2 Power.
+2 Energy this turn, but you can only play 1 card.

This turn, all cards must be played here.

Cards with 10 or more Power can't be played here.
! Add 2 Pizza Slices to your hand.

After you play a card here, draw a card.

Only cards that cost 6 can be played here.
After your next Snap, your highest-Power card(s) move to here.
Cards here have +1 Power for EACH Snap this game.

+5 Energy this turn.
Add Gwenpool to both sides.
Cards reveal here with +2 Power.
End of Turn: Add a 3-Power Rock to hand if you have none there.

After you play a card here, set its base Power to 2.

After you play a card here, swap it with a card in your deck.
+1 Energy each turn if your side here is full.

End of Turn: If there is more than one card here, destroy them.

After turn 4, give cards on the winning side here +1 Power.

First to fill this gets a copy of their opening hand.
Put a card from each player's hand here.

After turn 4, the winner here gets +1 Max Energy.

Add a random Infinity Stone to your hand.

Discard a card. Fill this to return it with +5 Power.

Cards can't be played here.
You can't play cards here unless you Snapped last turn.
After turn 5, end the game.

Add two Raptors on each side of this location.

Cards here have -1 Power.

Add a Ninja to each side with -2 Power.

After you play a card here, double its Power.

After you play a card here, add a copy to another location.

Your cards here have +1 Power for each Ongoing among them.

Discard a card from each player's hand.
After you play a card here, move it.

If you have 10 or more Power here, +1 Energy each turn.
After turn 4, split +8 Power among ALL cards here.

After turn 5, give all cards here +2 Power.

After turn 4, swap the position of each location.

After turn 5, move all cards here to other random locations.
Shuffle 5 rocks into each deck.
After turn 4, draw if you're winning here. If not, Horde +2 .

When a card is discarded or destroyed, add a copy here.
End of Turn: +1 Power to a character in each hand.

Add a Chimichanga to your hand.

After you play a character here, transform it into another one of the same Cost.

First to put exactly 2 cards here draws a card.

After turn 4, move all cards one location to the right.

Cards that cost 4, 5, or 6 can't be played here.
End of Turn: Horde +1 .
Add a random Food Fight variant to each player's hand.
Add a random Food Fight variant to each player's hand.

Add a random card to each player's hand.

Give a card in each player’s hand +1 Cost.

Your Power here is granted to other locations as well.

Steal the leftmost card from your opponent's hand.
After your next Snap, copy the top card of the opponent's deck.

First to fill this breaks out a 6-Cost card. It costs 0.

Created cards cost 1 more. (max 6)
Replace ALL locations.
You get +1 Energy each turn if you Snapped this game.

Only one card can be here for each player.

If you have no cards here, +1 energy each turn.

Fill each player's hand with random cards.

On turn 6, cards can't be played here.

The highest-Power card(s) here have their Power doubled.

After turn 5, give all cards here -2 Power.

Copy the last card you drew instead of drawing your next card.

+1 Energy this turn.

6-Cost cards cost 1 less.
Cards can't be discarded.

Swap the positions of each location.

After turn 4, end the game .

3 and 4-Cost cards cost 1 less.

After turn 4, cards here repeat their On Reveal abilities.
Destroy your next play here. Snap to revive a card here.

After turn 5, your destroyed cards revive here.

After you play here, shuffle 3 Vibranium into your deck.

The next card you play here is destroyed.

Cards here can't be destroyed.

Give +2 Power to cards in players' hands.

End of Turn: Cards here FIGHT! Destroy the weakest one(s).

Cards here with no abilities have +3 Power.

Discard a card to draw a card.
Snap to destroy your lowest-Cost card. It's replaced at +1 Cost.

Draw 2 cards from your opponent's deck.

Turns into a new location on turn 4.

First to fill this gets +3 Max Energy.

Copy the highest-Cost card in your opponent's hand.

Replace one of the other locations each turn.

Destroy the other locations.

After turn 3, add a random card here for each player.

Cards here have +1 Power.

At the end of the game, destroy the last card to get here.

End of Turn: Give ALL cards at another location +1 Power.
Add a 3-Cost card from your deck here.