---
canonical_url: https://itsguestgaming.com/marvel-snap/cards/mercury
markdown_url: https://itsguestgaming.com/marvel-snap/cards/mercury.md
page_type: card
title: "Mercury MARVEL SNAP Card | Cost, Power, Ability & Decks"
description: "Mercury is a MARVEL SNAP card that costs 3 energy and has 4 power. Ability: “Moveable once. Ongoing: Enemy cards here can"
---
MARVEL SNAP Card

# Mercury MARVEL SNAP Card

Mercury is a 3-cost, 4-power MARVEL SNAP card from Series 4. Its text is: “Moveable once. Ongoing: Enemy cards here can't move.”

Character · 3 Cost · 4 Power · S4Last updated: 2025-10-30

![Mercury MARVEL SNAP card art with current cost and power](https://itsguestgaming.com/assets/snap-reference/card-images/mercury.png)

right-click or long-press to save the card image

Reference Data

## Mercury Card Stats

Cost

[3 Cost](https://itsguestgaming.com/marvel-snap/cards/cost/3)

Power

[4 Power](https://itsguestgaming.com/marvel-snap/cards/power/4)

Ability Type

[Moveable](https://itsguestgaming.com/marvel-snap/cards/ability/moveable)

Ability

Moveable once. Ongoing: Enemy cards here can't move.

Series

[Series 4](https://itsguestgaming.com/marvel-snap/cards/series/series-4)

Release

Released Nov 4, 2025

## Mercury Ability

Moveable once. Ongoing: Enemy cards here can't move.

## How to Use Mercury

Start with the card text, cost, and power. Mercury works best when its ability supports your lane plan without forcing you to overcommit before the final turns.

## Mercury Meta Stats

Win Rate

64.6%

Popularity

2.0%

Tracked Matches

1,019

Stats are included when available from the reference data cache and should be treated as directional, not a live tier list.

## Mercury Variants

This reference page focuses on the current playable card data: canonical URL, stats, ability text, source context, and balance history.

## Mercury Balance History

Date

Cost

Power

Description

2025-10-30

3

4

You can move this once. Ongoing: Enemy cards here can't move.

Released 2025-06-03

2

2

You can move this once. Ongoing: Enemy cards here can't move.

2025-03-04

2

2

You can move this once. Ongoing: Enemy cards here can't move.

## Best Mercury Decks

Use the related articles, synergy cards, deck builder, and MARVEL SNAP guide links on this page to evaluate where Mercury fits before spending tokens or cubes.

## Mercury Synergy Cards

Source-backed synergy from Snap.fan. Each entry lists cost/power and effect text for easier reference.

- [Spider-Man Brand New Day](https://itsguestgaming.com/marvel-snap/cards/spider-man-brand-new-day) — 1/2. Moveable twice. After this moves to a location, give one of your other cards there +1 Power. (even unrevealed ones)

- [Cosmo](https://itsguestgaming.com/marvel-snap/cards/cosmo) — 3/3. Ongoing: On Reveal abilities won't happen here.

- [Venus](https://itsguestgaming.com/marvel-snap/cards/venus) — 3/3. When your cards in play are Empowered, give those cards an additional +1 Power.

- [Mother Askani](https://itsguestgaming.com/marvel-snap/cards/mother-askani) — 4/4. On Reveal: Copy the leftmost card in your hand. Give the copy -1 Cost and +2 Power.

- [Shadow King](https://itsguestgaming.com/marvel-snap/cards/shadow-king) — 3/4. On Reveal: Reset all cards here to their original Power.

## Browse Related

- [All MARVEL SNAP Cards](https://itsguestgaming.com/marvel-snap-cards)

- [3 Cost Cards](https://itsguestgaming.com/marvel-snap/cards/cost/3)

- [4 Power Cards](https://itsguestgaming.com/marvel-snap/cards/power/4)

- [Series 4 Cards](https://itsguestgaming.com/marvel-snap/cards/series/series-4)

- [Moveable Cards](https://itsguestgaming.com/marvel-snap/cards/ability/moveable)

- [MARVEL SNAP Articles](https://itsguestgaming.com/articles)

- [MARVEL SNAP Videos](https://itsguestgaming.com/videos)

### ItsGuestGaming Notes

Untapped Current 30-Day Stats

64.6% win rate2.0% popularity1,019 tracked games

Current 30-Day Stats

Snap.fan Last 30-Day Stats

58.2% win rate7.6% popularity

Last 30 Days

MARVEL SNAP Zone Last 7-Day Stats

53.8% win rate2.1% popularity

Last 7 Days

Verdict

Mercury currently profiles as a strong but narrow and is best treated as a tech card.

Best fit

Move, Ongoing

How to use it

Use Mercury in Move, Ongoing shells where its text or stat line advances the deck's main plan instead of forcing a standalone include.

Common mistake

The common mistake is jamming Mercury into decks that do not naturally support its role; the card gets much better when the surrounding deck already wants this effect.

Token advice

Be conservative with tokens. This is more of an archetype purchase than a universal account upgrade.

Source: 4 linked ItsGuestGaming article mention(s) found.

[Back to all cards →](https://itsguestgaming.com/marvel-snap-cards)

Related Articles

## ItsGuestGaming content mentioning Mercury

[![3 Decks Worth Every Cube Right Now | S7W1 - Marvel Snap thumbnail](https://img.youtube.com/vi/jkoJcb2ZoN8/maxresdefault.jpg)](https://itsguestgaming.com/articles/3-decks-worth-every-cube-right-now-s7w1-marvel-snap.html)

### [3 Decks Worth Every Cube Right Now | S7W1 - Marvel Snap](https://itsguestgaming.com/articles/3-decks-worth-every-cube-right-now-s7w1-marvel-snap.html)

My three S7W1 Marvel Snap picks: an Aunt May weekend missions build, a Man-Spider Black Panther points package, and Stormbunal, my Living Tribunal spin.

[![3 Decks Worth Your Cubes to Climb Right Now | S7W2 - Marvel Snap thumbnail](https://img.youtube.com/vi/SEJI9r8hR34/maxresdefault.jpg)](https://itsguestgaming.com/articles/3-decks-worth-your-cubes-to-climb-right-now-s7w2-marvel-snap.html)

### [3 Decks Worth Your Cubes to Climb Right Now | S7W2 - Marvel Snap](https://itsguestgaming.com/articles/3-decks-worth-your-cubes-to-climb-right-now-s7w2-marvel-snap.html)

Three Marvel Snap S7W2 decks worth your cubes: a Tarantula Aurora build, the Supergiant, Ozymandias, and Wilson Fisk missions shell, and flexible Ongoing.

[![Are Jeff, Venus & Monstro Good or Garbage? thumbnail](https://i.ytimg.com/vi/YF_o7REN-gA/hqdefault.jpg)](https://itsguestgaming.com/articles/are-jeff-venus-monstro-good-or-garbage.html)

### [Are Jeff, Venus & Monstro Good or Garbage?](https://itsguestgaming.com/articles/are-jeff-venus-monstro-good-or-garbage.html)

Venus leads this three-card test, and Jeff's cost and mobility gave the combo deck I was testing more flexibility. Monstro is one you can pass on.

[![Three Decks Worth Your Cubes This Week | Meta Shift thumbnail](https://img.youtube.com/vi/DVtkeEbP49E/maxresdefault.jpg)](https://itsguestgaming.com/articles/three-decks-worth-your-cubes-this-week-meta-shift.html)

### [Three Decks Worth Your Cubes This Week | Meta Shift](https://itsguestgaming.com/articles/three-decks-worth-your-cubes-this-week-meta-shift.html)

Three Marvel Snap decks to climb with: Star-Lord Master of the Sun, Ronin Super Giant counters, and the early-season case for Arisham.

FAQ

## MARVEL SNAP Questions

What does Mercury do in MARVEL SNAP?

Mercury has the text: “Moveable once. Ongoing: Enemy cards here can't move.”

How much does Mercury cost in MARVEL SNAP?

Mercury costs 3 energy and has 4 power.

What series is Mercury in?

Mercury is listed as Series 4 in this MARVEL SNAP reference.

What are the best decks with Mercury?

The best Mercury decks depend on the current meta. This page links future ItsGuestGaming deck guides and related articles when available.
