Adamantium Infusion
Skill · 4 Cost · S5
On Reveal: Revive your highest-Power destroyed card here with its Power doubled.
ItsGuestGamingMarvel Snap Cards by Series
Browse 154 Marvel Snap cards listed as Series 5 with direct links to each card reference page.
Skill · 4 Cost · S5
On Reveal: Revive your highest-Power destroyed card here with its Power doubled.
Character · 5 Cost · 10 Power · S5
Game Start: Shuffle 4 Ancient Arcana into your deck.
Character · 2 Cost · 5 Power · S5
On Reveal: Set the Power of all cards in your deck to 3.
Character · 5 Cost · 7 Power · S5
Ongoing: +1 Power for each card in play afflicted with negative Power.
Character · 6 Cost · 7 Power · S5
On Reveal: Remove the text from all unrevealed enemy characters here.
Character · 4 Cost · 7 Power · S5
On Reveal: Set the Cost and Power of your deck's top card to .
Character · 1 Cost · 2 Power · S5
Activate: After you play your next card, give it +1 Power and move it to the right.
Character · 2 Cost · 4 Power · S5
Objective: Your cards are destroyed 4 times Resurrect one here with +5 Power. (0/4)
Character · 4 Cost · 6 Power · S5
On Reveal: Compare the Power of the top 3 cards of both decks. If your total is higher, +6 Power.
Character · 7 Cost · 7 Power · S5
Game Start: Shuffle 12 new cards into your deck. On turn 3, get +1 Max Energy.
Character · 6 Cost · 6 Power · S5
On Reveal: Give one of your other On Reveal cards at each location +2 Power. Repeat for Ongoing, Activate, and End of Turn.
Character · 3 Cost · 5 Power · S5
On Reveal: Recruit a card that costs the least from your opponent's deck to your side of this location.
Character · 4 Cost · 3 Power · S5
On Reveal: Add copies of your other cards here to your hand. Set their Costs to 2 and Power to 3.
Character · 2 Cost · 3 Power · S5
Activate: Until the end of next turn, your 1-Cost cards cost .
Character · 5 Cost · 8 Power · S5
On Reveal: Swap the last card you played with a card that costs more from your deck.
Character · 2 Cost · 1 Power · S5
End of Turn: If you have unspent Energy, 33% chance to HULK OUT!
Character · 3 Cost · 2 Power · S5
Activate: Discard all cards that cost 1 or less from your hand. Afflict that many different enemy cards with -2 Power.
Character · 3 Cost · 5 Power · S5
Ongoing: Your 1 and 6-Cost cards can't be destroyed.
Character · 3 Cost · 4 Power · S5
Objective: Have 3 cards that are 4-Cost or higher in play Afflict the highest-Cost enemy card with -7 Power. (/3)
Character · 3 Cost · 2 Power · S5
Ongoing: Add this card's Power to your back-row cards here. (can't add to itself)
Character · 3 Cost · 0 Power · S5
On Reveal: Steal 1 Power from each card in your opponent's deck.
Character · 2 Cost · 1 Power · S5
Activate: +2 Power for each 5-Cost or more card you have here and in hand.
Character · 1 Cost · 3 Power · S5
When this permanently gains Power, add Flames of the Faltine to your hand. (if in hand or in play)
Character · 3 Cost · 4 Power · S5
Ongoing: Your other cards here have +1 Power for each turn you've discarded a card.
Character · 3 Cost · 5 Power · S5
When you draw this, copy the text from the bottom card of your opponent's deck.
Character · 5 Cost · 6 Power · S5
On Reveal: Remove the text from front-row enemy cards here.
Character · 3 Cost · 3 Power · S5
Ongoing: Enemy cards here afflicted with negative Power have an additional -2 Power.
Character · 4 Cost · 6 Power · S5
End of Turn: Add a DoomBot 2099 to a random location if you played (exactly) 1 card.
Character · 7 Cost · 13 Power · S5
Game Start: Begin a Summoning Ritual. (Add step 1 to hand.)
Character · 3 Cost · 4 Power · S5
On Reveal: Steal 1 Power from even-costed cards in ALL hands.
Character · 3 Cost · 4 Power · S5
End of Turn: +3 Power if your opponent played a card with greater Power this turn. Move to that card if you'd be winning its location.
Character · 2 Cost · 3 Power · S5
On Reveal: One of your cards destroyed last turn gets revived here.
Character · 6 Cost · 12 Power · S5
Game Start: Copy the text of a random 6-Cost card.
Character · 4 Cost · 6 Power · S5
Objective: Have a full front row at each location Transform into Apocalypse, Celestials' Chosen. (/6)
Character · 3 Cost · 4 Power · S5
On Reveal: Copy a card from your deck into your hand. Set its Cost to 3 and Power to 4.
Character · 6 Cost · 10 Power · S5
End of Turn: Put a created card from your hand here.
Character · 2 Cost · 2 Power · S5
After you play a card with higher Power here, give this +2 Power and move this to another location.
Character · 4 Cost · 7 Power · S5
Activate: If you've had cards discarded and destroyed, afflict front-row enemy cards at each location with -2 Power.
Character · 3 Cost · 4 Power · S5
Activate: Resurrect your opponent's highest-Power discarded or destroyed card on your side of this location.
Character · 7 Cost · 12 Power · S5
On Reveal: Gain the Power of a front-row enemy card here.
Character · 2 Cost · 3 Power · S5
When one of your cards is destroyed, this uses that card’s On Reveal.
Character · 3 Cost · 3 Power · S5
On Reveal: Add a copy of the last card you played to your hand. (if able)
Character · 4 Cost · 6 Power · S5
Each turn, the first card you play at another location reveals with +2 Power.
Character · 6 Cost · 6 Power · S5
On Reveal: If you're winning this location and this is your only card here, destroy all other locations.
Character · 6 Cost · 12 Power · S5
My Herald is the next character I see you play. End of Turn: +2 Power if you're winning my Herald's location. (if in hand or in play)
Character · 3 Cost · 3 Power · S5
Objective: Play 6 total Cost of created cards Randomly destroy up to 4 total Cost of enemy cards. (/6)
Character · 5 Cost · 9 Power · S5
On Reveal: +1 Power for each of your other cards in play with increased Power.
Character · 2 Cost · 1 Power · S5
Ongoing: +1 Power for each other Ongoing card you have in play.
Character · 6 Cost · 1 Power · S5
Ongoing: +2 Power for EACH On Reveal card in play.
Character · 4 Cost · 5 Power · S5
On Reveal: Pick a random character in your hand 3 times. Give +2 Power each time.
Character · 2 Cost · 3 Power · S5
Each turn this is in play, swap to a new Activate ability until one is used.
Character · 2 Cost · 3 Power · S5
On Reveal: Add 2 Arrows to your hand.
Character · 1 Cost · 1 Power · S5
When Destroyed: Return this to your hand, then give all cards in your hand +1 Power.
Character · 4 Cost · 7 Power · S5
Game Start: Unlock the potential of your cards with no abilities.
Character · 3 Cost · 4 Power · S5
After you play a card here, you get +1 Energy next turn.
Character · 3 Cost · 2 Power · S5
End of Turn: +1 Power. Once per game, if your side here is full, double this card’s Power instead.
Character · 1 Cost · 4 Power · S5
End of Turn: This moves if a player Snapped.
Character · 3 Cost · 3 Power · S5
Ongoing: +1 Power for each time one of your cards moved this game.
Character · 5 Cost · 6 Power · S5
On Reveal: Add 2 of Ultron's Stones to your hand.
Character · 3 Cost · 3 Power · S5
Activate: This turn, your End of Turn abilities repeat.
Character · 2 Cost · 3 Power · S5
On Reveal: Add a random -Cost or more card to your hand. If you’re winning here after next turn, give it -3 Cost.
Character · 4 Cost · 3 Power · S5
End of Turn: If you’re losing this location, double this card’s Power.
Character · 3 Cost · 3 Power · S5
Ongoing: Your cards here with increased Power have +2 Power.
Character · 2 Cost · 4 Power · S5
You can move this once. Nothing can stop you from moving or playing this to any location.
Character · 1 Cost · 2 Power · S5
At the start of each turn, +1 Power for each bonus Energy you have.
Character · 2 Cost · 3 Power · S5
Ongoing: The On Reveal abilities of your 1-Cost cards here happen twice.
Character · 3 Cost · 3 Power · S5
Activate: Immediately Activate your other cards here. (without using up their Activate abilities)
Character · 2 Cost · 2 Power · S5
Objective: Have 6 different Powers among your other cards in play +6 Power. (/6)
Character · 4 Cost · 7 Power · S5
On Reveal: Each card in your hand gives one of your other cards in play +1 Power.
Character · 3 Cost · 4 Power · S5
Game Start: Replace this with 4 Kangs with text from random cards that Cost 3 or more.
Character · 4 Cost · 5 Power · S5
On Reveal: Give one of your 1, 2, and 3-Cost characters +2 Power each.
Character · 6 Cost · 5 Power · S5
When Discarded: Return in its next phase. On Reveal: Resurrect a card you discarded to another location with its Power set to 5.
Character · 2 Cost · 1 Power · S5
Activate: Destroy the next card you play this turn to gain its Power.
Character · 3 Cost · 3 Power · S5
On Reveal: Banish the top card of your deck. If it was 4-Cost or more, +2 Energy next turn, otherwise give this +4 Power.
Character · 2 Cost · 3 Power · S5
On Reveal: Add the Sword of Fu Xi to another location.
Character · 2 Cost · 1 Power · S5
End of Turn: If you played a 1-Cost card this turn, afflict an enemy card here with -2 Power.
Character · 3 Cost · 6 Power · S5
On Reveal: Add an Ice Cube to each side of this location.
Character · 2 Cost · 1 Power · S5
Ongoing: You can move one of your other cards away from here each turn.
Character · 2 Cost · 3 Power · S5
Activate: Copy the text of a character in your deck with Cost equal to your unspent Energy. (without using its On Reveal)
Character · 3 Cost · 3 Power · S5
End of Turn: Runs from your hand to a random location. (if possible)
Character · 4 Cost · 6 Power · S5
On Reveal: Add a 3-Cost or less card from your deck here, but don't reveal it until the game ends.
Character · 5 Cost · 1 Power · S5
On Reveal: Merge the last card you played into this. When this merges, double its Power.
Character · 3 Cost · 2 Power · S5
End of Turn: Give 3 of your 1-Cost cards +1 Power.
Character · 3 Cost · 2 Power · S5
Activate: Give the next card you play Power equal to this card’s Power.
Character · 2 Cost · 2 Power · S5
At the start of each turn, add an Incantation to your hand.
Character · 4 Cost · 8 Power · S5
On Reveal: Repeat the On Reveal abilities of your other cards here, then destroy them.
Character · 3 Cost · 4 Power · S5
End of Turn: Give a card in your hand -1 Cost or +2 Power.
Character · 6 Cost · 9 Power · S5
Costs 1 less for each of your created cards in play.
Character · 1 Cost · 2 Power · S5
When Destroyed: Get a copy of your opening hand.
Character · 2 Cost · 1 Power · S5
End of Turn: +2 Power if you played 1 card this turn and spent all your Energy.
Character · 4 Cost · 6 Power · S5
Ongoing: Has the Ongoing effects of your 3-Cost or less cards here.
Character · 3 Cost · 4 Power · S5
On Reveal: Return all your discarded and destroyed cards to hand with +3 Power.
Character · 5 Cost · 7 Power · S5
On Reveal: Give +5 Power to each of your cards alone at another location.
Character · 1 Cost · 2 Power · S5
On Reveal: After you play your next card, cast a spell. (The spell changes each turn.)
Character · 3 Cost · 1 Power · S5
On Reveal: Replace the text of each card in your hand with text from a random card of the same Cost.
Character · 3 Cost · 4 Power · S5
You can move this once. When this moves, replace its location with a random new one.
Character · 2 Cost · 3 Power · S5
After the next time you play a 6-Cost card, double this card's Power.
Character · 2 Cost · 3 Power · S5
On Reveal: Add SP//dr to your hand. When this merges, you get +1 Energy next turn.
Character · 2 Cost · 2 Power · S5
Objective: Cards in play are afflicted with -5 Power Put a card from your hand here. (0/5)
Character · 3 Cost · 4 Power · S5
On Reveal: If this is in the back row, copy the text of the card in front of it.
Character · 3 Cost · 4 Power · S5
On Reveal: Add 2 Thief’s Tools to your hand. Set their Costs to if a card moved last turn.
Character · 4 Cost · 7 Power · S5
When Discarded: This jumps to your lowest-Power location. (that isn't full)
Character · 4 Cost · 5 Power · S5
On Reveal: Use 3 On Reveals from cards released before Rama-Tut's time.
Character · 3 Cost · 2 Power · S5
On Reveal: Afflict the lowest-Power enemy card here with -2 Power and remove its text.
Character · 6 Cost · 10 Power · S5
End of Turn: If your opponent has unspent Energy, +3 Power. (if in hand or in play)
Character · 3 Cost · 5 Power · S5
The first time this moves, add a card from your hand to the old location.
Character · 3 Cost · 3 Power · S5
You can move this once. After your opponent plays a card here, steal 1 Power from it.
Character · 3 Cost · 0 Power · S5
On Reveal: +2 Power for each different Power among all other cards here.
Character · 2 Cost · 3 Power · S5
On Reveal: Add Cap's Shield to another location. Ongoing: You can move Cap's Shield.
Character · 4 Cost · 5 Power · S5
Activate: Add an exact clone of this to another location.
Character · 1 Cost · 2 Power · S5
When Discarded: Put this back and give +2 Power to itself and one of your cards in play.
Character · 2 Cost · 1 Power · S5
When an enemy card moves, steal 2 Power from it. (once per turn)
Character · 4 Cost · 4 Power · S5
Objective: Have 3 cards with no abilities in play Steal 5 Power from an enemy card here. (/3)
Character · 5 Cost · 7 Power · S5
On Reveal: Transform your other characters here into random ones that cost 1 more. (if possible)
Character · 3 Cost · 5 Power · S5
Game Start: The Ten Rings starts in your hand. On Reveal: Unlock their potential.
Character · 5 Cost · 6 Power · S5
On Reveal: Give the last character you played +3 Power for each turn you played 2 or more cards. (+)
Character · 1 Cost · 0 Power · S5
On Reveal: Steal 2 Power from the top card of your opponent's deck.
Character · 2 Cost · 2 Power · S5
Activate: Give your card that last moved +2 Power and move it back to its previous location.
Character · 3 Cost · 3 Power · S5
Ongoing: +1 Power for each turn in which you spent all your Energy.
Character · 4 Cost · 4 Power · S5
On Reveal: Set the top card of your deck's Power to 8. If your other cards in play cost exactly 8 total, add it here. (/8)
Character · 3 Cost · 3 Power · S5
You can move this once. When this moves to a location, steal 2 Power from the highest-Power enemy there.
Character · 5 Cost · 7 Power · S5
On Reveal: Next turn, you get +1 Energy for each turn you've ended with unspent Energy.
Character · 3 Cost · 10 Power · S5
Ongoing: Your opponent has +3 Power at each other location.
Character · 4 Cost · 6 Power · S5
Ongoing: Cards can’t be added to locations except by playing or moving them.
Character · 3 Cost · 1 Power · S5
Objective: End 2 turns in a row with unspent Energy Give your other cards here and in your hand +2 Power. (0/2)
Character · 2 Cost · 2 Power · S5
Gains +2 Power from merging. End of Turn: Merge one of your created cards into this.
Character · 4 Cost · 6 Power · S5
Objective: Play 3 On Reveal cards Use the highest-Cost On Reveal in your hand. (/3)
Character · 3 Cost · 4 Power · S5
At the start of each turn, you get +1 Energy if you have any cards with increased Power in play.
Character · 2 Cost · 1 Power · S5
On Reveal: Give the top card of your deck -1 Cost and +1 Power. After you play it, repeat this ability.
Character · 3 Cost · 5 Power · S5
After you play a card with 10 or more Power, this gains +2 Power.
Character · 4 Cost · 7 Power · S5
Activate: Merge your lowest-Cost card here into this. Copy its text like it just revealed.
Skill · 1 Cost · S5
On Reveal: Copy this to your hand with +1 Cost. Infect your other cards here. (replace their text)
Character · 2 Cost · 2 Power · S5
End of Turn: If your opponent has unspent Energy, draw a card with 10 or more Power.
Character · 6 Cost · 12 Power · S5
Game Start: Shuffle the six Infinity Stones into your deck.
Character · 3 Cost · 5 Power · S5
On Reveal: Add Tao Mandala to your hand.
Character · 5 Cost · 5 Power · S5
On Reveal: Set your Max Energy equal to this card's Power.
Character · 5 Cost · 6 Power · S5
End of Turn: +2 Power. Once per game, if your side here is full, destroy an enemy card here with less Power.
Character · 2 Cost · 0 Power · S5
End of Turn: +3 Power if you played (exactly) 2 cards.
Character · 2 Cost · 2 Power · S5
On Reveal: Return your other cards here to your hand. +2 Power for each returned.
Character · 2 Cost · 2 Power · S5
Ongoing: Your cards that were created in your hand have +2 Power.
Character · 3 Cost · 4 Power · S5
At the start of each turn, give all cards in your hand +1 Power if you’re winning here. Otherwise, move this to another location.
Character · 5 Cost · 9 Power · S5
Ongoing: Nothing can stop you from playing cards anywhere.
Character · 3 Cost · 4 Power · S5
Activate: For each unspent Energy, give a card in your hand -1 Cost.
Character · 7 Cost · 14 Power · S5
When Discarded: Put this back with -2 Cost.
Character · 2 Cost · 3 Power · S5
After one of your other cards is destroyed, +1 Power. After every 3rd time, improve this effect by 1. (/3)
Character · 2 Cost · 2 Power · S5
On Reveal: Add a Widow's Kiss to your opponent's side of this location.
Character · 4 Cost · 6 Power · S5
On Reveal: If you've spent all your Energy on previous turns, +2 Max Energy.
Character · 5 Cost · 9 Power · S5
Costs 3 if you have the highest Power among cards in play.
Character · 4 Cost · 3 Power · S5
Objective: This has 5 or more Power Give one of your cards at each location +3 Power. (3/5)
Character · 2 Cost · 3 Power · S5
After ANY 3 or 4-Cost card is played here, move it to another location.
Character · 4 Cost · 4 Power · S5
Activate: Destroy your other cards here to get +3 Power for each. Move to a location you're losing.
Character · 7 Cost · 5 Power · S5
Game Start: Choose 6 other characters in your deck. On Reveal: Transform those cards into copies of this.
Character · 2 Cost · 2 Power · S5
On Reveal: Horde +2. Activate: Give 4 of your created cards +1 Power.
Character · 3 Cost · 4 Power · S5
After you play a card here, Horde +2.