The OTA left a field where big three-cost cards, lane disruption, and unpredictable point placement were all worth testing. This week's three lists do not overlap much. Salt & Pepper asks the opponent to play around movement and forced repositioning. Splashin' Splat returns to a Surfer finish with several ways to make the final turns awkward. HE'S BA… oh wait no he's dead turns Destroy into a high-end points deck with plenty of moving parts.
The goal is not to claim that one list solves every matchup. Each deck gives you a different way to put pressure on a post-OTA field that was still settling.
Salt & Pepper makes lanes uncomfortable
Salt & Pepper combines Batroc the Leaper, Spider-Man: Brand New Day, Silk, Kraglin, Triton, Juggernaut, and Wilson Fisk with Iron Patriot, Sam Wilson, Cosmo, Hydra Stomper, and Hellion. The movement package is there to make placement matter. Kraglin, Juggernaut, Triton, and Wilson Fisk punish the player who commits to the wrong lane too early, while Cosmo gives the list protection against key On Reveal turns.
The broader shell was described as underrated because it supplies points, movement, control, and uncertainty without requiring one fixed closing turn. That flexibility matters against an opponent who cannot immediately tell whether the deck is setting up a move line, a larger power line, or a disruption turn. The list can be adjusted: Nightcrawler was named as an option for players without the season-pass card, while Luna Snow was mentioned as an alternate piece.
Splashin' Splat returns to Surfer
Splashin' Splat is a Silver Surfer list built around Brood, Captain Carter, Magik, Venus, Prodigy, Kraglin, Triton, Sera, Blink, and Onslaught. It has a conventional Surfer payoff, but it is not locked into one route. Brood creates a target for the scaling finish, Magik and Sera make the later turns more explosive, and Blink or Onslaught can give the deck another way to win when Surfer is not enough.
The important read from the source was that the individual three-cost slots are replaceable. Kraglin and Triton fit the plan, yet the shell can also move toward Star-Lord Master of the Sun or Luna Snow. That makes Splashin' Splat the most adaptable of the three if you want to begin with a proven Surfer foundation and tune the edges for what you are seeing.
Destroy ramps into a crowded finish
HE'S BA… oh wait no he's dead uses Carnage, Firehair, Tombstone, Angel, Archangel Horseman of Death, Killmonger, Venom, Juggernaut, Thanos, Dormammu, and Death. The Destroy plan is familiar at the beginning, but its ending is intentionally difficult to read. Repeated destruction helps the deck draw through a larger card pool, Archangel brings pieces back, Firehair doubles the disappearance effect, and the finish can place points in ways the opponent struggles to map.
This was the pick for players who like a deck to keep several lines open rather than declare its ending early. It is not presented as a finished best list. It is a high-variance Destroy direction with enough destruction, draw, and large cards to make the final board hard to call.
Picking a starting point
Choose Salt & Pepper when you want to control the shape of lanes. Choose Splashin' Splat when you want a Surfer list with more than one late-game route. Choose the Destroy ramp deck when you want to lean into a crowded, unpredictable final turn. The field was still moving after the OTA, and these lists were built as practical starting points for that window.
Watch the source video: the original episode.




