Scorpion: Brand New Day was the reason for my July 25, 2026 deck picks. I wanted a list for its weekend missions, a movement shell that could handle the Affliction traffic, and a reason to revisit the big-power Techno-Organic Virus deck. Those were Scorpion BND Schtuff, Nice Scorpion Ya Got There, and BIG OOF.

These are the original July lists and the reasoning behind them. The weekend missions, card interactions, and meta expectations discussed here belong to that episode. This is a dated deck review, not a set of current ladder recommendations.

Nice Scorpion Ya Got There: movement, tall cards, and a forecast

The first shell I discussed centered on Hydra Stomper and a broad movement package. It combined movement across the board, larger four- and five-cost cards, and enough unpredictable points to make lane math difficult. That was especially attractive into the Affliction decks I expected to see that July weekend.

Luke Cage made sense as a defensive piece. Cosmic Ghost Rider gave the deck a way to punish an opponent who played Cage too early or left him exposed in the front row. A lot of the appeal was in having bigger cards and easier lane wins while the opponent was leaning into cards such as Man-Thing and Diamondback.

I mentioned Scarlet Witch and Legion as possible replacements in the shell, but the list linked with the episode used neither. Stardust was there as preparation for what I thought might come next. I wasn't saying Brood was already a huge problem again; I was forecasting more chaos and wanted to practice the shell ahead of it.

I liked this style of build enough to expect it to be useful beyond that one weekend. That's the July prediction, not a claim that the same list stayed strong through every later balance change.

Original 12-card list: Batroc, Spider-Man: Brand New Day, Luke Cage, Kraven, Sam Wilson, Silk, Cosmo, Hydra Stomper, Juggernaut, Stardust, Cosmic Ghost Rider, Wilson Fisk.

Open the original Nice Scorpion Ya Got There list on Untapped.gg.

Scorpion BND Schtuff: more ways to get the payoff

For the Scorpion: Brand New Day missions that weekend, I still liked The Ancient One shell best. The decision was how to build around it. One direction leaned into major reducers such as Omega Sentinel. The version I settled on for this episode focused on consistency and finding multiple Scorpion: Brand New Day effects.

Fastball Special was becoming a useful way to turn cards that had done their immediate job into more negative power. Silver Sable, Scorpion, Magik, and Red Guardian were the examples I gave. I liked getting more out of those cards instead of leaving them as small bodies after their first contribution.

Mystique replaced Hope Summers in this version. Magik and Luna Snow supplied different ways to get ahead, so I didn't feel the deck needed Hope's level of energy generation. Luna Snow also put an Ice Cube on the other side to afflict. I discussed following her with Red Guardian when that could keep the opponent's Ice Cube around.

The important part was having another route when the first Ancient One lane didn't come together. In the July version, the line I described was Scorpion: Brand New Day on turn five, or turn six in a Magik game, followed by Mystique in another lane. Hazmat could then supply the reduction if I hadn't used her yet.

I also discussed combining the Mystique copy with The Ancient One's Tao Mandalas to spread the effect further. My preference was to have more ways to create multiple Scorpion effects, rather than spend every slot on more energy or more reducers. That's why I thought this variation was the better fit for this particular shell at the time.

Original 12-card list: Silver Sable, Fastball Special, Luke Cage, Lady Bullseye, Scorpion, Mystique, Magik, Red Guardian, Hazmat, The Ancient One, Luna Snow, Scorpion: Brand New Day.

Open the original Scorpion BND Schtuff list on Untapped.gg.

BIG OOF: revisiting Techno-Organic Virus

The third deck was BIG OOF, the Techno-Organic Virus build I described as big dumb idiots. I wanted to revisit it because tall points made priority important, and this shell still had room for interaction.

Scarlet Witch was there because I expected a lot of Magik. Shadow King gave me a way to undo reductions in a lane while I stacked tall power elsewhere. Gladiator was another choice I was comfortable with in that July field: I wasn't too worried about some of the Affliction enablers getting their effect once, given the answers the deck carried.

The finishers included Sasquatch, Skaar, and Wilson Fisk. I considered other directions, including Shadowlands Daredevil and a Snowguard/Gambit variation, but the featured list went with Kraglin.

The reason was the draw. If I hadn't drawn the smaller early cards, such as Lizard, Scarlet Witch, or Quinjet, they were still in the deck. I liked what that meant for Kraglin's chance to become a three-cost, nine-power card. In this build, pushing that to ten power helped the Skaar plan.

I thought Scarlet Witch and Shadow King gave it enough interaction to keep doing something useful in that meta. There were substitutions available, but BIG OOF had its own plan and its own complete list. It was the third deck of the episode.

Original 12-card list: Quinjet, Techno-Organic Virus, Scarlet Witch, Lizard, Shadow King, Kraglin, Gladiator, Starbrand, Ares, Wilson Fisk, Sasquatch, Skaar.

Open the original BIG OOF list on Untapped.gg.

The previous week's deck episode gives the July 18 context for these picks. The MARVEL SNAP deck guides hub collects more of the site's deck coverage.

Watch the July 25 episode

Watch The Three Decks You SHOULD Be Playing | S7W4 - Marvel Snap on YouTube.