Captain Britain
Character · 0 Cost · 0 Power · NA
Unknown
ItsGuestGamingMARVEL SNAP Cards by Ability
Browse 26 MARVEL SNAP cards in the Other Ability ability group with direct links to each card reference page.
Use this Other card list to compare effects, curve slots, and deck-builder candidates before opening a full card page. It is built for quick cube-decision research, not just database lookup.
Character · 0 Cost · 0 Power · NA
Unknown
Character · 4 Cost · 10 Power · S3
You can only play this at locations where you are winning.
Character · 4 Cost · 10 Power · S4
You can only play this where you have a 1-Cost card.
Character · 2 Cost · 3 Power · S3
On turn 5, you get to see your opponent's plays before you make your own.
Character · 3 Cost · 5 Power · S4
Each card you play to fill your side of a location gains +2 Power.
Character · 6 Cost · 16 Power · S3
You can only play this at the left location.
Character · 4 Cost · 7 Power · S5
Game Start: Unlock the potential of your cards with no abilities.
Character · 1 Cost · 2 Power · S5
At the start of each turn, +1 Power for each bonus Energy you have.
Character · 1 Cost · 3 Power · S3
At the end of the game, this jumps from your deck to your lowest-Power location. (that isn't full)
Character · 6 Cost · 9 Power · S5
Costs 1 less for each of your created cards in play.
Character · 8 Cost · 8 Power · S5
This card’s cost is reduced by the cost of your deck’s top card.
Character · 0 Cost · 0 Power · NA
Unknown
Character · 1 Cost · 1 Power · S3
Each turn your opponent doesn't play a card here, +2 Power. (except the turn you play this)
Character · 0 Cost · 0 Power · NA
Unknown
Character · 2 Cost · 4 Power · S4
The next time your opponent would start a turn with bonus Energy, they don't get it.
Character · 1 Cost · 2 Power · Starter
Starts in your opening hand.
Character · 6 Cost · 11 Power · S4
Costs 1 less for each card you played last turn.
Character · 6 Cost · 10 Power · S3
Costs 1 less for each unspent Energy last turn.
Character · 0 Cost · 0 Power · NA
Unknown
Character · 7 Cost · 12 Power · S4
Costs 2 less for each of your cards that has 10 or more Power.
Character · 3 Cost · 4 Power · S5
At the start of each turn, you get +1 Energy if you have any cards with increased Power in play.
Character · 2 Cost · 2 Power · S2
When a card enters your hand from anywhere (except your deck), +1 Power.
Character · 6 Cost · 20 Power · S2
If you played a card last turn, you can't play this.
Character · 1 Cost · 5 Power · S3
After ANY card is played here, this card switches sides.
Character · 1 Cost · 2 Power · S1
Game Start: You can see the unrevealed locations.
Character · 5 Cost · 9 Power · S5
Costs 3 if you have the highest Power among cards in play.